Here's a buff for ya. Keep the current Vile as is but add in this little bonus: Every 3rd tick from Vile applies a 5M EXPLOSION dealing 200% weapon damage.Originally Posted by tdx2 Go to original post
OR
Every 3rd tick from vile applies a random status effect not currently applied to the target and for each status effect on target the damage vile deals increases, up to 100% of the concussion grenades damage.
OR maybe just make it a utility that gives us bonus' such as. If the target is afflicted by 2 status effects (maybe 3) gain 100% Critical Hit Chance on said target until the Vile Effect wears off.
I have SOO MANY ideas for vile, since its the first piece of gear in this game that kinda goes against game logic on how it functions relative to real world examples. But no sense listing them all here lol. They are merely ideas and opinions anyway.
...or just leave it in the state its in like all the other useless exotics and stick another trophy on the wall? Cause you can sure as hell take that to the bank, when has massive ever listened to these forums, **** me you cant have an agent actually doing any real damage? These forums are nothing more than a tick in a box for some report to Ubisoft that says something about....Community engagement.... get real real people massive have already set the values they intent to set for TU 10 and I bet it will not be in our favour.... welcome to DIV1 patch 1.3 all over again