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  1. #31
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Flanker1Six Go to original post
    @Virtual Chris----As with most of us; I can certainly understand your frustration/s. I'd like to extend a personal thanks to you for all the time, effort, and creativity you've put into the many posts, topics, ideas, and such. That's the type of thing that makes an online community. I'd still bet a hundred bucks you've got the BEST grocery list of anybody here!

    Waiting (as if we had a choice) for the now delayed TU and the AI Team----I've got my fingers crossed, but given the GRB TU track record of success..................I"m giving this one a very large "minimum safe distance"...........................in case it detonates like the others. If TLoU 2 was a PC title---I'd definitely be checking that out in July----in the mean time I'll stick with FC 5 (freeplay not the ****** campaign), TW 3 and GRW. Oh yea..............and hoping CyberPunk's Sept. release date holds!
    Thanks... I'm not going anywhere... as I said, the community here is great and keeps me sane.

    As for groceries, I'm not sure sure... does wine, Aperol, Gin and Scotch count?

    That reminds me, I think we should have a new drinking game... every time there's a fly over, you need to drink. Great way to pass out in 20 minutes.
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  2. #32
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Flanker1Six Go to original post
    ----in the mean time I'll stick with FC 5 (freeplay not the ****** campaign),
    "freeplay" in FC5??? Which mode are you using?
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  3. #33
    Originally Posted by AI BLUEFOX Go to original post
    An optimisation. As in the game is struggling to optimise all the things it has to do. Adding more NPCs could be more than the game can handle without introducing more bugs or performance issues. I'd be willing to bet that the price to pay for dead bodies hanging around is less live ones moving around.
    Well, like I said Blue, the daily elite faction missions are proving that super high density population is not a problem. 50+ Sammys and all the regular Skell staff at some of these vehicle depots, with QRF and local traffic, hasn't caused any framerate drops on my 7 year old Xbox One.
    And I'm not even suggesting that type of increase. Just relocating the small 3-5 actor encounters to a place where it makes sense.
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  4. #34
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Yeah I’ll be around. This community continues to be the only saving grace and the best part of this game.
    + 1000


    Originally Posted by CrockfordCK Go to original post
    Well, like I said Blue, the daily elite faction missions are proving that super high density population is not a problem. 50+ Sammys and all the regular Skell staff at some of these vehicle depots, with QRF and local traffic, hasn't caused any framerate drops on my 7 year old Xbox One.
    And I'm not even suggesting that type of increase. Just relocating the small 3-5 actor encounters to a place where it makes sense.
    just yesterday I was doing a "Hack the computer mission", I know, it was new to me too., perhaps some of the good things the devs are doing behind the scenes and it was at the same place where you have to defend Cromwell and there were 12+ ground drones, 20+ snipers & bazooka dudes in the roof and plenty of Sammys, Radio operators but luckily for me no zoom zoom drone operators... Again, I know, I got Lucky, perhaps a glitch I know, otherwise, the zoom zoom drones would have been just over kill

    Bottom line, the game froze and paused as it normally does when there is the correct amount of NPCs in any other place.
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  5. #35
    Steven527's Avatar Senior Member
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    Say what you want about Santa Blanca, but those dudes are industrious, When not pulling guard duty they just don't stare absently at the wall, no sirree they are hard at work repairing facilities. sweeping up the common area, doing dishes, rearranging shelves, cooking, playing exciting games, kicking back with the buds and having a beer.

    Sentinel dudes are so lazy. Wonder where they earned that behavior from...….




    [url=https://flic.kr/p/2j9dAZr]











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  6. #36
    Originally Posted by Steven527 Go to original post
    Sentinel dudes are so lazy. Wonder where they earned that behavior from...….
    Yikes.
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  7. #37
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Frag out! (Rant incoming!)

    I logged off and shut my PC down after 20 minutes and half a dozen cheap flyovers tonight. I’m just tired and frustrated with all the poorly implemented stuff in this game. It’s not the first time, and, probably not the last, but I need an extended break.

    I’m frustrated with having to hit the ground every few minutes, with having my character constantly covered in mud, my weapons are always dirty, and half the time my belt is the wrong color, or I’m holding my gun in some contortionist manner (try entering photo mode with the camera over your left shoulder), all of which makes it very frustrating to use photo mode which is about all there is left to do. And I always have to carry two primaries now as I can’t switch them up at my vehicle. All immersion is basically lost for me now. This game just seems like a poor game... there are constant, I mean NON STOP immersion killing reminders. It’s not an immersive experience at all. I can’t look past it anymore.

    I’m trying to play my own campaign, but without any way to measure progress of any kind, it just feels hollow. I’ve killed the same two enemies talking about Hawkins and Grant a thousand f#cking times. Another reminder how boring and poorly implemented this game is.

    I honestly believe the game is worse than it was at launch. Sure we have more injuries now... So you can die quicker when the Azreal spawns a death squad. And hey, we don’t need to chase gear, but at least that was something to do. Removing gear score from this game is like taking the money out of Monopoly. The game was clearly designed to grind for gear, because when you take tiered loot and the Battlepass away, there’s nothing left to do. And on top of nothing to do, we have more bugs now than we did at launch. It’s really hard to imagine how every release brings new bugs and fails to fix old ones.

    Ubisoft Paris, you should be utterly ashamed of this.
    They sacrificed story for Gear Score thinking that would hold players interest. You remove the gear score and all you’re left with is a terrible story. I feel much better staying away from this game.
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  8. #38
    Flanker1Six's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    That reminds me, I think we should have a new drinking game... every time there's a fly over, you need to drink. Great way to pass out in 20 minutes.
    Way ahead of you! HICK!!

    @Mike Weeks---just drive around with a couple of **** talking female GFHs, shoot cultists, road kill cultists, and blow **** up! Free play!

    Yea. You'll eventually get snatched up in the next Seed cut scene, but with JR's Redemption mod----they occur much further apart than in vanilla.
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  9. #39
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Hugo-FOU Go to original post
    They sacrificed story for Gear Score thinking that would hold players interest. You remove the gear score and all you’re left with is a terrible story. I feel much better staying away from this game.
    They made a trade as you say... tiered loot and gear grinds instead of a decent campaign. Of course immersion mode only solves half the problem (and creates a new one). It only hides the tiered loot, it doesn’t replace it with a good campaign, and in doing so, eliminates anything worth doing in this game. Removing the Battlepass similarly removes a grind, but replaces it with nothing. So there is literally very little to do now compared to the game at launch. They’ve made the game worse by removing or masking grinds and not replacing it with anything.
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  10. #40
    When you say the game is worse now than at launch, I felt that.
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