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  1. #1

    Hard Wired has been butchered

    No one talk about it cause only a few care about skill build (except C/C) in this PTS but Hard Wired has been ruined

    The talent doesn't reset cooldown anymore, it just decrease it cooldown

    The way Ubisoft/Massive is treating skill players since TU8 is obnoxious
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  2. #2
    30 second cooldown is a lot though ... if that's not enough for you, slap skill haste on the gear slot mods ...

    Plus, it's still every 20 or 10 seconds. If you'd use it for, say, a reviver hive ... You'd still be cutting the cooldowns an awful lot!
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  3. #3
    Originally Posted by RogueSDT Go to original post
    30 second cooldown is a lot though ... if that's not enough for you, slap skill haste on the gear slot mods ...

    Plus, it's still every 20 or 10 seconds. If you'd use it for, say, a reviver hive ... You'd still be cutting the cooldowns an awful lot!
    Funny how the reviver hive is the example you use. The single most dumbed down overused "skill" in the game. How about posting something that's actually relevant to what the OP is talking about, next time?
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  4. #4
    Originally Posted by JaY-ZeR0 Go to original post
    Funny how the reviver hive is the example you use. The single most dumbed down overused "skill" in the game. How about posting something that's actually relevant to what the OP is talking about, next time?
    Funny you don't realize that the revive hive was the reason the changes were made to the gearset to begin with. With 3 haste mods and 2 gear pieces rolled with haste if 30 sec doesn't cooldown any other skill the OP is speaking about he is doing something wrong.
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  5. #5
    yeah, somebody made a build where they rolled red core attributes on hard-wired and completed legendary solo.

    somebody was surely offended at that, and needed to make sure you can't use hard-wired to get reviver hive back
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  6. #6

    Im primary skill build

    I don't feel like skill base players are hurting , and not all skill base players use HW ,
    If you run turret drone or as i do in healer specc repair hive and drone then HW is useless to me.....
    I love playing my healer as solo as well because I practically use the drone as a pet ,
    Kinda like a pet Class , 1 mil heals per charge if you use surge you can synergize decent skill damg with kinetic momentum..!
    The drone go to the npc , i shoot headshot proc pefect spike the surrounding npc are unloading bullets on my drone getting its hp very low sometimes i loose the drone ofc but most the time me and the drone finishes the focus kill , he fly,s automatically back to me before attacking next npc , takes one to two charges and boom he ,s full healed
    And thats on world level heroic on live game.
    😏
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  7. #7
    Originally Posted by qpMaverickqp Go to original post
    Funny you don't realize that the revive hive was the reason the changes were made to the gearset to begin with. With 3 haste mods and 2 gear pieces rolled with haste if 30 sec doesn't cooldown any other skill the OP is speaking about he is doing something wrong.
    I've never used hardwired, so you got me there, sunshine. I don't have all day to sit on youtube and these forums to find out either. Anyways, why not just fix the way it worked with the revive hive and leave it at that.
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  8. #8
    Originally Posted by qpMaverickqp Go to original post
    Funny you don't realize that the revive hive was the reason the changes were made to the gearset to begin with. With 3 haste mods and 2 gear pieces rolled with haste if 30 sec doesn't cooldown any other skill the OP is speaking about he is doing something wrong.
    While it may be true that the revive hive is the reason for these changes it is also true that practically no skill builder uses the revive hive -- I've never used it at all and I've never seen a skill build with it either. So yet again skill builds are being used to to prevent an issue created by gun builds. It also goes against the design of the gear set, which was to bypass skill haste entirely and guarantee a ten second cooldown for skills.

    If you meant by " 2 gear pieces rolled with haste" that I am now required to do that in order to regain that guarantee then it also misses the point that I have now lost 20% skill damage or 20% Status effects in order to do that. Remember too that Legendary CC builds tend to be HW builds (some are tag team) and that this will add to the existing nerfs to CC skills in a negative way. So, again, skill builds take the hit when it is not their exploit of that mechanic causing the issue. The Op wasn't doing anything wrong by using that gear set with its intended design in mind.

    Just remove the revive hive from the list of skills that HW applies to; a simple IFF Not function achieves that.
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  9. #9
    Originally Posted by JaY-ZeR0 Go to original post
    I've never used hardwired, so you got me there, sunshine. I don't have all day to sit on youtube and these forums to find out either. Anyways, why not just fix the way it worked with the revive hive and leave it at that.
    I'm not a developer sunshine. Go ask them that. And in the future when you don't know something maybe you shouldn't criticize the relevance of other player posts. The guy gave a thorough and pointed response yet you felt the need to criticize the post and tell him to speak about something relevant.

    All I did was repeat your line funny... and here you are salty about who is on you tube etc. Toxic much?
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  10. #10
    Originally Posted by RichardOshea Go to original post
    While it may be true that the revive hive is the reason for these changes it is also true that practically no skill builder uses the revive hive -- I've never used it at all and I've never seen a skill build with it either. So yet again skill builds are being used to to prevent an issue created by gun builds. It also goes against the design of the gear set, which was to bypass skill haste entirely and guarantee a ten second cooldown for skills.

    If you meant by " 2 gear pieces rolled with haste" that I am now required to do that in order to regain that guarantee then it also misses the point that I have now lost 20% skill damage or 20% Status effects in order to do that. Remember too that Legendary CC builds tend to be HW builds (some are tag team) and that this will add to the existing nerfs to CC skills in a negative way. So, again, skill builds take the hit when it is not their exploit of that mechanic causing the issue. The Op wasn't doing anything wrong by using that gear set with its intended design in mind.

    Just remove the revive hive from the list of skills that HW applies to; a simple IFF Not function achieves that.
    Because you don't see it doesn't mean it doesn't exist. There are builds that use hardwired with seekers and revive hive. The hive literally has 2 purposes. Place it every 10 seconds to cooldown seekers. That is 10 sec seekers like we had back in tu6 or 7 not sure when it was. Secondly, anytime you go down you toss your seeker and recharge your hive. I admit I only saw it once on a legendary but it exists. Infinite revives and 10 sec seekers.

    As for your second point, hardwired uses 4 pcs of gear. For the 10 sec build you are most likely using vest and bag hardwired. Assume mask and glov
    e also hardwired. That leaves 2 gear pieces. Holster and kneepads. You get a skill tier piece with haste and damage or status. Your hardwire pieces also have damage or status. You use your 3 mods for haste because duration and repair are useless to you. Say you average 11 haste per mod and 12 per gear. My setup like that has 84.2 haste from the 2 pc hardwired all the mods and the knee and holster plus max from watch.

    Cooldowns are as follows
    1. Sticky 17.1 sec
    2. Trap 27.1 sec
    3. Decoy 13.6 sec
    4. Pulse 15.4 jammer which is highest cd
    5. Firefly 25.3 blinder longest cd
    6. Chem launcher 16.3
    7. Revive hive 130.3 s
    8. Flame turret 30.4s highest cd
    9. Cluster seeker 27.1s highest cd
    10. Assault drone 13.6 highest cd
    11. Shield 10.9s all

    So I guess they robbed you 0.4 sec on your flame turret. Otherwise you good

    Edit: In case you were saying u wanted damage and status on knee and holster that took me down to 60 haste and you only have the fire turret at 34.9s and traps at 31.2 sec. So other than those two you get your 10 sec guarantee
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