Having Ai teammates running around in an open-world game like this is probably going to end up badly. Especially for the bigger facilities.
Instead, I think Ai teammates should work in a more support fashion that you unlock Various Teammates that do specific functions.
For example;
Your Transport Officer -
You unlock this Individual NPC from somewhere on the map. They have their own skill levels and level up their abilities the more you use them successfully.
The Transport officer brings you Vehicles to your Biovac and Will act as essentially a "Fast Travel" Mechanic and Emergency Evac \ Tactical Support.
If you Drop Green Flare, they will bring in a Heli to extract you at the location.
You drop a Red Flare they will provide Covering Fire - leaving from the nearest Biovac to your destination.
They will also land for 15s once the area is cleared of hostiles incase you want to evac afterwards.
They use "Supplies" as currency to be called. You gain Supplies by raiding chests in various bases. This will allow chests to "Respawn" in places you already looted.
Your Supply Officer.
Your Supply Officer \ Quartermaster
This person handles special equipment procurement and supply.
For example Modified variations of consumables. Like EMP Mine which disables vehicles. A Homing Rocket Launcher etc.
You use Skell Currency to buy these new toys from him. They are signficantly more expensive but also far more versatile in function.
Your Comms Officer
This guy warns you about nearby Enemy Patrols \ Drones \ Etc. The higher his level the more aware of enemy changes you see.
Hawks
These are a Paramilitary Outfit by Island Residents. You mark on the map where they need to come and they will arrive in that area and stay for 30s.
They can be used tactically as a method of distraction pulling enemies away, or used as a method to protect your evac.
I share your fear of how the introduction of AI teammate without some re-balancing of the combat gameplay. And I also think those examples would be awesome to have in a game.Originally Posted by Agent_Ares Go to original post
But I would also say that they would be better suited for a Far Cry than a Ghost Recon.
What this game more realistically needs is a more classic GR team AI. Grounded roles based on weapon loadout(Assault, sniper, support). Simple but accurate commands and controls. AND it needs some adjustments to the combat. Enemy AI needs to more intelligently utilize cover instead of rushing like they do. Player speed needs to brought back too, otherwise you're just going to feel like your dragging them along behind you. (Think of how the AI were in Wildlands, and in BP you're noticeably faster.)
Here's hoping we'll get something that's quality at least.
Originally Posted by CrockfordCK Go to original post
What i am suggesting is pretty much similar to MGS: Phantom pain
which handled support staff in a fantastic manner.
If you haven't played the game you should - it is absolutely amazing.
If Ubisoft just made Breakpoint use the same mechanics as Phantom Pain and upgraded it.
Breakpoint would have been the best game ever made.
I'm not disagreeing with what you said. I loved Phantom Pain.Originally Posted by Agent_Ares Go to original post
But we're not playing Metal Gear: Breakpoint. We're playing Ghost Recon: Breakpoint. And the biggest, overarching, problem with Ghost Recon: Breakpoint is that traditional Ghost Recon features have been cut out, and replaced with features from different franchises and genres.
Ya that's why I didn't want "Actual Teammates" - instead this turns teammates into a more "scripted" roll.Originally Posted by Icetyger4 Go to original post
Having a Helicopter Spawn off map and Fly directly to a Green Flare is much easier than having a Team mate come with you and keep quiet as you infilitrate a base.
Though I think the Answer might be how Mass Effect Handles Team mates where you can assign them to specific locations .
This is Ghost Recon. This franchise was always meant to portray a squad, not some ridiculous "lone wolf" crap. They have the Far Cry franchise for that. There's nothing inherently bad about the idea of an AI squad. There have been games in the past that have actually done this fairly well. If they implement it and it doesn't work, it'll be because they slacked off on the actual AI of the AI squad. They need to get back the roots of the franchise, and let us choose their load-outs within reasonable class limitations (i.e. sniper, engineer/support gunner, demolitions, etc.). Maybe even consider increasing the squad size from four, to say six or even eight, and allow us to split them into separate teams so that one might say, provide overwatch while another assaults. But I know the latter is rather pie-in-the-sky at this point, so let's just focus on giving us three squadmates that aren't total dunces, and let us play around with their loadouts as we see fit, and maybe let us split them up when and if we choose. I wish I could ask for some kind of slider to tone down the goofy drone crap, but I imagine that's so hard-coded into the game at this point that they couldn't do it even if they wanted to. (Which is a shame, because every time I encounter one of these blatant bullet-sponges it just zaps whatever fun I'd been having right out.)