Heath roll dead stat
They should boost health rolls to 90000, where it sits now at 18000 that could not take 1/4 of a bullet from an npc, it's a completely dead stat roll, change it to 5% damage reduction, 10% incoming healing, health regen speed or something useful ffs
New named items and revamp
Sokolov gloves - firm handshake from 15% status effect to 15% weapon handling, 95% of smgs can't land every bullet as a headshot at 5m on the target range, this would help and let's face it, status effects on these gloves are a dead item
To compete with fox prayer and contractors gloves
New named Feneris knee pads- unique 15% crit damage roll
New named alrardi gloves - unique 15% crit chance
New named murakami backpack - perfect safeguard 125% increased healing while at full armor
Revamp dead talent - reassigned & overclock are dead, dont buff just rework, these talents useless and no one who knows what they are doing uses it on purpose, it's just polluting the loot pool at this point
Buff kenetic movement among others if you want these talents to be used otherwise they are polluting the loot pool
Loot quality
Loot on heroic, most kills the npc drops 2 pieces of loot, 20% of the time the top piece has a god roll on it but its random gear not the targeted loot i was going for which is at the bottom with 50% rolls on it average. Devs said better quality with less quantity, wouldn't it be 100% better if my targeted loot had the god roll instead of the extra random piece that dropped with it? After doing 3 control points for targeted loot and getting 50% rolls average on all of them . I will be putting this game down until the update, I can't be bothered with wasting my time on trash. How about you completely fix the loot system by giving us a optimization table like division 1 instead of making us constantly farm and fight your bad quality loot just to keep us busy while you devs make new content and nerf anything useful
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