🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Heath roll dead stat

    They should boost health rolls to 90000, where it sits now at 18000 that could not take 1/4 of a bullet from an npc, it's a completely dead stat roll, change it to 5% damage reduction, 10% incoming healing, health regen speed or something useful ffs

    New named items and revamp

    Sokolov gloves - firm handshake from 15% status effect to 15% weapon handling, 95% of smgs can't land every bullet as a headshot at 5m on the target range, this would help and let's face it, status effects on these gloves are a dead item

    To compete with fox prayer and contractors gloves

    New named Feneris knee pads- unique 15% crit damage roll

    New named alrardi gloves - unique 15% crit chance

    New named murakami backpack - perfect safeguard 125% increased healing while at full armor

    Revamp dead talent - reassigned & overclock are dead, dont buff just rework, these talents useless and no one who knows what they are doing uses it on purpose, it's just polluting the loot pool at this point

    Buff kenetic movement among others if you want these talents to be used otherwise they are polluting the loot pool

    Loot quality

    Loot on heroic, most kills the npc drops 2 pieces of loot, 20% of the time the top piece has a god roll on it but its random gear not the targeted loot i was going for which is at the bottom with 50% rolls on it average. Devs said better quality with less quantity, wouldn't it be 100% better if my targeted loot had the god roll instead of the extra random piece that dropped with it? After doing 3 control points for targeted loot and getting 50% rolls average on all of them . I will be putting this game down until the update, I can't be bothered with wasting my time on trash. How about you completely fix the loot system by giving us a optimization table like division 1 instead of making us constantly farm and fight your bad quality loot just to keep us busy while you devs make new content and nerf anything useful
     1 people found this helpful
    Share this post

  2. #2
    Just get rid of health completely as a stat. A stat has to serve a purpose in terms of gameplay/specs. Right now its as you say; dead.

    RIP I say.
     1 people found this helpful
    Share this post

  3. #3
    I say go back to Division 1 system. This armor system is just to make ya feel good. "I have armor, im tuff".

    naw, your not, you die in like 3 hits....
     1 people found this helpful
    Share this post

  4. #4
    I noticed that health seems to be only stat that keeps increasing with SHD levels after 1k. Maybe boost that more.
    Share this post

  5. #5
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155
    They should change how much you character gets in each spec, firewall could give an absurd amount of health instead and other keep the current, to have a bit more "tankyness" on few spec them
    Share this post