Just encountered this. Got some rogues in the room you usually see the agent dropped to his death. Killed em all with my group and the mission objective reads save the agent or whatever. So we were unable to progress a 4 directive heroic. Lots of time wasted. Thanks for that Massive
It's just a brief moment in time in a video game not a life changing incident lol.Originally Posted by qpMaverickqp Go to original post
Tried fast travel to mission did not work. Did not try safe house though. We tried wiping hoping we still had the rogue checkpoint but it restart the mission.Originally Posted by KagatoAC Go to original post
I get that but it is annoying. I simply said thanks Massive you here acting like I made a huge rant.Originally Posted by pob709 Go to original post
The OP did the right thing posting this. It is not players responsibility to play around the bugs. And for the past several months the list of bugs we have to know how to work around is growing.
People say "big deal, just kill yourself". Well, what if the RNG system takes into consideration whether someone goes down or not? What if a flawless complete -- and defeating rogues on top of that -- had the RNG set to hand out a great reward..... but then the player dying is detected as a fault and now the reward is just another crap piece with all stats at 50%.
Someone will chime in and say "that isn't how RNG is done". But how can they KNOW that? Know one but the devs know exactly what influences the RNG. And if it were up to me, RNG would be influenced by stellar game play and giving higher rewards.
SO what seems to be a small bug one can easily work around, what if that isn't as small as we assume?