Pre-Warlords i.e. new gear inventory system, an Agent's armor providing they had "Armor Regen" and "Knee pads Patience" mods rolled on, could play the game for the most part in the open with armor providing a reasonable amount of protection during offensive combat. Post new inventory/gear system, agent's armor regardless of 1 -2K levels, gets shredded by Red and Purple NCP in open combat regardless. This issue has created a mostly play in cover game which is not only unfair, it is not fun at all. The developers are so focused on buffs and nerfs they have ignored that the agent's armor is useless... you run to get in cover and a purple NPC smokes you thus having to spend a ton of time fast traveling to safe houses vs. playing the game? WAKE UP!!! Make an Agent's armor at min of 1K the same strength as a Veteran or purple NPC... value of this? We can go cover to cover, not get blasted by RED and PURPLE NPC and the game at least provides some change for an Agent to survive running. WTF are you thinking making the enemy stronger than "The Division Agent" who cannot face tank a simple RED???? You got this part of the game very, very so very wrong with armor... buff the weapons sure but when you run for cover with the current TRASH level of armor protection we still will be waxed.... FIX BASE Armor dammit!!! Ask every player they will tell you armor is trash in the current condition.
Fixed it for you my dude.Originally Posted by VuDooEyes Go to original post
Nothing is fixed with base armor, perhaps making fun of this very serious topic makes you happy?
The real issue is from new gearing change from prior, good luck trying to get into cover once a ton of NPC swarm you????? WTF??? Fix the damn level of Agent's base armor to be as strong as a Veteran NPC and at least an Agent can get into cover????? Why is this issue so hard to comprehend for the game designers????????? The game is no fun if you are face tanked by a RED NPC and continually have to FAST TRAVEL to a safe house time and time again? This is a totally unreasonable change from prior gearing system. BS to that comment it is a cover based shooter... IF we could get into cover prior vs. now being wasted trying to run and spending countless time fast traveling to safe houses makes sense to the developers then they are not in sync with millions of Agents vs. showing preference to their community managers who do not represent the millions of players who HATE getting destroyed by two to three bullets from a RED NPC. Knee pad patience and 30% Armor regeneration mods to prior gearing system made the game playable.
Dude armor is a total joke in this game, the amount of armor only determines if and when you can move fast enough to get behind cover. Also this game is a cover shooter action RPG to begin with, so you can't really get mad at the devs for making players play in cover. That is what they intended how the game is played to begin with. But do you mean by making the armor 1k for players? Each piece of my gear has over 30k of armor and my total is over 700k. making it 1k is just nerfing it.