I initially read Hazzard Protection at 100% meant 100%. Not according to Ubisoft apparently, their concept of percentage seems different. Maybe I don't understand what 100% means. So 100% hazard means you only negate maybe 40-50% of initial damage. I mean at this point you're giving up so much DPS even at my best build I have almost 60% CHC and maybe 70ishCHD at 1mil armor. At this point, I can maybe take two shots from a fire chem/artillery launcher build. It's rolling 6 pieces of gear for Hazzard Protection vs Fire Chem/artillery rolling 3 pieces for Skill Damage.
We need a better counter for skills as at this point PVP is becoming who can shoot more fire chems and the other team. I barely see anyone use a gun these days...
The immune station from Division 1 was a great counter, as it was localized. Add maybe a new functionality to Hive?
Immune station won't stop damage from an artillery turret either, since what you need there is explosive damage resistance. That's a totally separate stat from hazard protection. Fire starter explosion is flat skill damage, like assault turret, sniper turret and assault drone.
100% Hazzard protection does just that it provides complete immunity to status effects so what you want is already available, but you're discussing explosive based damage and HP doesn't alter that at all so you would need explosive resistance. Gaining resistances or skill damage or weapon damage does require you to sacrifice something else somewhere else I.e. for the skill builder it is weapon damage and survivabilty, for the shield bearer it is weapon damage and for a gun build it is weapon damage and survivability again. So each type makes sacrifices to achieve a specific playstyle, and that's OK by me. What you want is to keep all your weapon damage and keep all your HP and keep all your CHD/CHC while negating the effects of another playstyle, so you want to easily defeat another playstyle via nerfing them or over buffing yourself while making no sacrifices at all.
So if we got rid of all status effect builds and people were only shooting each other with guns would you then be calling for immunity to bullets?
the false dilemma fallacy is just an invalid or otherwise faulty reasoning. I'm guessing you don't know as I keep seeing you use that kind of "line of thought" in most of your posts.Originally Posted by RichardOshea Go to original post
Originally Posted by RichardOshea Go to original post
Fire Chem user detected lol
Feel free to educate me as I see no dilemma here at all. False or otherwise. I do see people asking for a playstyle to be nerfed to the point of non-functional though. Go ahead and spell out to me where the dilemma is and why it is a false one.Originally Posted by Eyacua Go to original post
Can you counter Fire with HP: Yes
Can you counter explosive damage with explosive resistance: Yes
Where is the dilemma? Maybe this will help you find it: https://en.wikipedia.org/wiki/False_dilemma
Yep, it's one of a dozen builds I run that range from Snipers to Shield Tanks to Healers to Explosive builds to Status builds to Ballistic builds and on. I use them all regularly too.Originally Posted by Siroco. Go to original post
You're wrong you can't counter the first fire chem explosion with explosive resistance. atm there is now way to counter it, so massive has to lower the initial explosion damage because you can 1 tap 2 tap 100% of the players. so you better get used to the idea that they are going to nerf it becaise this is going to happen 100%Originally Posted by RichardOshea Go to original post
BYE BYE FIRECHEM we won't miss you
I never stated that you could. In fact I've stated elsewhere that it is scaled off of Skill damage and cannot be resisted. You know you can dodge it.. have you tried that? You know you can just get up in their face as if they shoot that thing they are dead too, so that's two potential plays right there. If you got caught off guard then that's your fault not the Firestarter's. If your argument is that if something can one or two tap 100% of the players it should be nerfed to useless( and nerfing to uselessness is what you want, not some fancy outplay mechanic) then you're going to have to nerf the crap out of a whole bunch of stuff as the Firestarter isn't the only thing that can do that. But it's not true that it can one tap 100% of the players.Originally Posted by Siroco. Go to original post
Did you not want to point out the dilemma?
dilema is getting a nerf and fire chem as well so there is not discussion.Originally Posted by RichardOshea Go to original post
MOVE ON PLS