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  1. #1
    retro1236's Avatar Senior Member
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    Thanks for the cc status effect nerf!

    Was getting ridiculous having all enemies blinded, jammed and disrupted 99% of the time running legendarys.
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  2. #2
    You'd best hope someone still wants to run those builds as I no longer do, and I can't see why anyone else would run a build that is actively nerfed by 75%. Why bother. I'll just grab an M1a and join in on the only build left in the game worth a damn. After all, an M1a doesn't care if it's blinded or jammed or foamed as it's going down in three taps regardless.
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  3. #3
    Well to be fair when u cheese a boss with the CC nonestop and the mechanics are completely taken out of the game the devs need to make it engauging for players without making it too improbable for players who dont wanna cheese
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  4. #4
    As1r0nimo's Avatar Senior Member
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    Originally Posted by Wildjamster Go to original post
    Well to be fair when u cheese a boss with the CC nonestop and the mechanics are completely taken out of the game the devs need to make it engauging for players without making it too improbable for players who dont wanna cheese
    So it's better to add a flat nerf to every type of content and a lot of builds just to achieve that?
    So Massive will try fix that problem in TU11? And then in tu 12?
    Instead of easy solution, to add a DR to Crowd controls and separate them from Damage over time effects?

    Yeah, sure. Cut skill builds by 70% and see how it goes. That's the way, how Massive think.
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  5. #5
    It's moving the deck chairs while the ship keeps sinking. It may be a little too long to be able to blind a named elite for 13s (off a 20s blinder in Legendary with the existing 35% HP) but to move that to 5 seconds in a single swipe is taking it way too far. It also entirely misses the point and places the blame for easy content in the wrong place. It isn't that everything is blinded or jammed etc etc it is that everything is getting three tapped by M1As. That length of blind is absolutely needed for any of the other rifles and many of the other guns too, so it alters an entire playstyle off of the back of a single rifle.

    Just grow a pair already and nerf the damned gun. It's getting ridiculous!
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  6. #6
    Originally Posted by RichardOshea Go to original post
    It's moving the deck chairs while the ship keeps sinking. It may be a little too long to be able to blind a named elite for 13s (off a 20s blinder in Legendary with the existing 35% HP) but to move that to 5 seconds in a single swipe is taking it way too far. It also entirely misses the point and places the blame for easy content in the wrong place. It isn't that everything is blinded or jammed etc etc it is that everything is getting three tapped by M1As. That length of blind is absolutely needed for any of the other rifles and many of the other guns too, so it alters an entire playstyle off of the back of a single rifle.

    Just grow a pair already and nerf the damned gun. It's getting ridiculous!

    Nicely said, totally agree
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  7. #7
    retro1236's Avatar Senior Member
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    Originally Posted by RichardOshea Go to original post
    Just grow a pair already and nerf the damned gun. It's getting ridiculous!
    I agree it was silly to un-nerf it due to complaints and the PTS nerf to M1A is far to small, still gonna be meta, especially when they nerfed the mk17 too..weird.
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  8. #8
    As1r0nimo's Avatar Senior Member
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    Or simply buff classic m1a by 100% and stop wasting our time for PTS. Because nothing have changed. M1a clicks will still be there, nothing will be changed in Legendary. The only thing is changed - the one guy with CC will be replaced with another guy with Striker drone and Assault turret.

    Try to guess, what exactly Massive will nerf in TU11? Oh, i will help you. It will be striker drone and assault turret. Their hitboxes will be increased, so enemies on Legendary will again one tapping them. But classic m1a bullsht will still be there.
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  9. #9
    Originally Posted by RichardOshea Go to original post
    It's moving the deck chairs while the ship keeps sinking. It may be a little too long to be able to blind a named elite for 13s (off a 20s blinder in Legendary with the existing 35% HP) but to move that to 5 seconds in a single swipe is taking it way too far.
    They state that HP on named in legendary was 60% (25% base legend + 35% base named) before and now 75% in the PTS
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  10. #10
    Originally Posted by Jumpel Go to original post
    They state that HP on named in legendary was 60% (25% base legend + 35% base named) before and now 75% in the PTS
    If you're OK with that then fine, you run it. I'm not happy with that and will not run it.
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