1. #1

    SX Bug Report

    Been building a supercross track !
    Medal Limits are not working correctly since last night .
    No matter what time I set for diamond it saves but doesn't register when running track !
    just keeps saying next medal 22 seconds which I don't have even have anything set to 22 seconds (doesn't even give diamond to me when I beat the time it says after beating track ).
    I loaded an earlier (perfectly working) save to make sure it wasn't something I did and it still didn't work .
    Maybe it'll work fine after i upload it ?
    What should i do any ideas ?
    Could it be something to do with the newest patch ?
    Help Please !
    Share this post

  2. #2
    So today the medal times i was talking about has currently adapted into all of my editor tracks (even creating new track the medal times not working right)
    Same with loading my already shared tracks into editor (even though it works fine in TC)
    Share this post

  3. #3
    Update - took all medal times an zeroed them out and re-input times in order .
    Now no matter what time you get it gives me diamond !
    I have diamond set to 17.500 but for some reason I get it with under and/or over time set.
    Can Somebody give me any ideas on my situation please ?
    Im half tempted to scrub this game clean and re-download it!
    Share this post

  4. #4
    So I decided to post it - after zeroing out times and moving back made it not read in the editor (it works fine on track central though so I'm happy about that)
    What was funny though is right as I was uploading after passing track it changed to trials track instead of supercross like i had it on (strange happenings)
    Anyways i decided to repost it as supercross so make sure to pick up the fixed version listed with the OTHG8 anniversary tracks.
    I turned on fake bikes and was working in editor so hopefully that works for you all too.
    Thanks for playing hope you all enjoy
    Share this post

  5. #5
    The first one you uploaded did not have bikes (other player replays) in the other lanes for me.
    The second one had four lanes with riders (replays I think) and worked fine for me.
    (I'm on PC BTW)
    The track ran smooth for me (and I liked it). Ran it many many times.

    I have recently had some odd things happen while doing the "validation" runs during uploading. My last tracks (original and fixed) both had a physics joint that never did and still doesn't work correctly in the shared version. Works fine though when I'm not in the upload menu.
    Ditto what you said (strange happenings)
    Share this post

  6. #6
    Where you referring to gods of wrath ?
    1st track works fine but didn't save as supercross like I wanted.
    Second track i thought adding fake bikes would allow all 8 track lines to show replays!
    Haven't tried multiplayer yet but should show up correctly - 8 lines 8 riders

    Thanks for the reply bud I do appreciate it
    Share this post

  7. #7
    Yea, Gods of Wrath, the original has a motorized physics joint in the "catapult" that flings you to the top of the waterfall (or under it). In the validation run it was flingning the rider way over the top so I made an adjustment only to find that the shared version does not throw the rider as far as it should.
    So, really wanting the track to behave as intended, I tweaked few other things and adjusted the strength of that physics joint and uploaded "Gods of Wrath (fixed)" only to find that now the catapult throws the rider too far. Arrrrgh! Not gonna fix it again though. The rest plays ok and it's playable as is so...

    No prob for the reply. I think sharing our experiences not only helps the devs but also helps us know what to be aware of and even avoid for the time being.
    Community effort 'eh?
    Take care.
    Share this post

  8. #8
    Yeah that's too bad that your fixed version didn't work as intended (it was a fun track tho
    I did start this thread to more less share my experiences in the editor so they have an idea of what's going on .
    Im sure they've heard about most problems that occurs in Trials already.
    I've encountered new problems in editor since posting the fixed version of my OTHG track that I might share on here .
    How to word it tho ?

    All in all Trials is one of my favorite games - been playing since Trials HD(360)!
    Share this post

  9. #9
    My last 5 or 6 times in the editor it kept crashing on me when I try to place objects. But to be fair, I had a lot of stuff going on and in it, so I can't blame the game 'till I start a new build.
    Share this post

  10. #10
    Yeah I totally understand why it would crash when there's a lot going on.
    But some of the glitches transfer into my new build !
    For instance instead of having or seeing ghosts - the ghost is completely black and cannot see through (I fixed this by toggling fake bike on and off again and vice versa to repeat process) - also my game character has no head in editor since I posted my first track (posted it on track image for my N1L8E track)
    Oh and I also have a piece of ramp from another track that will not turn visible and it'll still let me duplicate it as invisible!
    Kinda funny in my opinion and doesn't really bother me so its all good .
    Share this post