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  1. #1

    Phase 2: Status Effects clueless nerf

    Originally Posted by Developers
    NPCs in Legendary and Heroic are often too easily trivialized using status effects. In these top difficulties, we are proposing to raise NPC resistance to status effects to prevent them getting indefinitely locked in status effect reactions.
    This is one of the most clueless changes you have ever made. You have just destroyed all builds, that are based on debuffs including damaging ones.
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  2. #2
    debuffs are still working I think. Its status effects that got hit.
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  3. #3
    Since TU9.1 and PTS1 they buffed status effects in PvE.. Now in PTS2 they are undoing all that.
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  4. #4
    Just saw this nerf on the forums. This must be one of the most tone deaf nerfs out there to date. Firefly is just not viable in legendary at all anymore if they push this through. It's not like the whole team can run this since it cannot do much damage.
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  5. #5
    As1r0nimo's Avatar Senior Member
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    Originally Posted by UgandaJim Go to original post
    debuffs are still working I think. Its status effects that got hit.
    The problem is not from the actual nerf.

    The problem is about the way, how Massive is doing it. Instead of adding Diminishing returns for Crowd Control and tweaking CC skills, so players won't be able to stunlock enemies, they blatantly nerfed everying that is tied to it. They completely destroyed all Damage over time effects while also 2 gear sets and some talents. That way of nerfing things have been prooving wrong by hundreds of developers teams for over a decade already. And still, Massive thinks that in their case that will work.

    Hell, they have already implemented a healthy Skill haste (Diminishing returns for skill cooldowns) that is working perfectly right now. But they stupidly forget about that and just nerfed everything to the ground.

    Instead of making Legendaries more difficult they simply deleted offensive Skills from it. Everything, except for turret and, maybe, clusters. Great job Massive. Keep making mistakes. Perhaps, in two or three years you will finally admit, that the solution for such cases was invented 20 or so years ago.
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  6. #6
    How do they keep making these HUGE mistakes. EVERY patch they screw something up royally. In state of the game they always say they will do better, then another massive screw up. I just do not know where their mind is at now.
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