"build diversity"
So this is the "new build variety" for the legendary missions.
Nothing changes with the damage dealer. The M1A meta will continue to prevail and be the strongest build in the game.
In addition to this, there is now a "tank", which can take a lot of damage but does not do any damage and cannot draw the aggro.
Then there's the messed up healer, who just squats for cover and spams his hive.
You die anyway, because the healing always comes too late anyway, or the enemies do way too much damage or we have way too little armor.
If the three of them are reasonably good, a skill player can come along and play around with his little toys. He doesn't do any damage, he doesn't hold out and ... well...
Sorry Devs, I think you are ruining the game for good.
I mean, up to challenging, you can play whatever you want anyway and for heroic you just need damage...
In my opinion Gear 2.0 was the biggest mistake you made.
How do you expect to achieve diversity with 2 talents (and 70% waste of talents)?
I'm really pissed now. There is also a lack of content in the back and front. The new raid comes a year late and when it arrives, they'll jump on it and after 4 weeks it's boring AND THEN?
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