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  1. #1
    Baya.'s Avatar Member
    Join Date
    Apr 2019
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    Germany
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    144

    "build diversity"

    So this is the "new build variety" for the legendary missions.

    Nothing changes with the damage dealer. The M1A meta will continue to prevail and be the strongest build in the game.

    In addition to this, there is now a "tank", which can take a lot of damage but does not do any damage and cannot draw the aggro.

    Then there's the messed up healer, who just squats for cover and spams his hive.
    You die anyway, because the healing always comes too late anyway, or the enemies do way too much damage or we have way too little armor.

    If the three of them are reasonably good, a skill player can come along and play around with his little toys. He doesn't do any damage, he doesn't hold out and ... well...

    Sorry Devs, I think you are ruining the game for good.

    I mean, up to challenging, you can play whatever you want anyway and for heroic you just need damage...

    In my opinion Gear 2.0 was the biggest mistake you made.
    How do you expect to achieve diversity with 2 talents (and 70% waste of talents)?

    I'm really pissed now. There is also a lack of content in the back and front. The new raid comes a year late and when it arrives, they'll jump on it and after 4 weeks it's boring AND THEN?
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  2. #2
    yep, its a shame they decided to scrap the "plan" they had prior to warlords and a long time before. When I first picked up the game there were talents that required specific amounts of core or sub attributes in order to be activated in your gear. But shortly after I started they scrapped that Idea and now we still have the icons but no purpose for them. Instead of removing the functionality of that system how about we just make some really uber buffs to talents and also make some new talents that make and break builds. HOWEVER make the limits using the old system. Just an example say you want to be the best BLEED damage support player. Put on this talent that increases your bleed damage and duration by 50% stacks up to 500% and then functions like Pestilence and just bounces to targets. Really great perk right? Wrong! say you have to have 5 or more Skill attributes and 3 or less Blue attributes.

    But yeah something like that to bring back diversity in the game. Just have to make sure we have enough HEALTH to make it viable. Sadly the track record shows that no one understands this over in the office, so ... I'm not expecting much from the game even if it was an old system that was ALREADY implemented in the first place.
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  3. #3
    I said gear 2.0 would be trash in January and many people thought I was being negative or said to give it time.... Well I think now most players are now on board with gear 2.0 being a trash system.
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  4. #4
    desrocchi's Avatar Senior Member
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    Feb 2016
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    2,610
    At the time I was naive and optimistic.

    The moment I saw TU8 I was heartbroken.
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