🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    Originally Posted by RaulO4 Go to original post
    Sorry but like i said about WildLands it was not a "Good" step to anything. It was not a True Tactical shooter and clearly was the foundation to Turn Ghost Recon into anything but tactical. It was always meant to lead here to breakpoint. You think WL had character Creations for nothing? no it was to charge you for skins. You think having a ingame Store was just all it will happen? no its slow boil the frog for what was found in BP. you think WL had perks upgrade for nothing? nope it for setting up this right here. i can keep on going but i said it during the release of wild lands.

    Wilds lands was never a Ghost Recon game nor a Good direction for this game at no point. With Breakpoint i was proven 100% correct with my assignment of WildLands. This WAS the direction they wanted to go as everything in here in terms of monitations was layout in Wildlands.
    Im with you. Wildlands was an over the top goofy arcade open world game that should never of used the GR name. It was Far Cry with a different skin.

    Because of Breakpoint Wildlands gets better and better but compared to proper GR games it was poor.

    I mostly play PvP and Wildlands was awful compared to GR,GR2, Summit Strike and Graw!!!!! Far to many wall hacks, too many aides and not enough players with just 4v4 GR is 8v8
    Share this post

  2. #12
    Are you guys playing in immersive mode with injuries always on hit? It sure makes a difference. There are no bullet sponges and headshots kill.
    Share this post

  3. #13
    RaulO4's Avatar Senior Member
    Join Date
    Dec 2009
    Posts
    3,458
    Originally Posted by AI BLUEFOX Go to original post
    Wildlands was more of a Ghost Recon game than Future Soldier or the GRAW campaigns in my view. I've not spent anything in store for either game, but that aside, Wildlands was the right direction for the franchise. Breakpoint was a lurch in the wrong direction on many features in my opinion and was not a continuation of the good work that Wildlands put in. Most of the disappointment has been because the game didn't continue the direction that Wildlands took relative to its predecessor.

    FS and WLs are not really Ghost Recon.
    The Direction of Wild Lands was to setup this very foundation of Breakpoint. I remember posting this very thing before the released. i said if Wildlands does good it will tell the Devs to push Further into THIS arcade direction not the into Realism. Which is what happen at the very end.

    Saying Wildlands was a good directions is simple ignoring the signs provided which direction it was heading into. Saying its good while saying Breakpoint was bad is a completely conflicted statement. . everything that made Breakpoint bomb can find its groundwork in Wild Lands because it was clearly UBI goal.

    they made the guns Arcading in Wildlands. you think in breakpoint they were going to make it more Realistic after Wild lands did good? why would they...clearly you all liked Wild lands so lets move into that direction even more. You all loved the idea of customizing your character. Note how there was a in game store...all they did was push more into that directions for character customization with a tighter integration with the in game store.

    Perks? levels? unrealistic being able to level up any weapons stats through the ghost system? hmmm sounds like a very basic RPG system groundwork right there. No one said anything about how unrealistic that was...

    you can't even tell me its hind sight because i told you directly all those years back this will be end point and that we are in a lose lose battle. Wild Lands does bad than clearly people dont want a "Ghost Recon" game even though it is not a GR. If it does good well clearly we made the right choice and thus should move forward in that direction. which they did as i told you they would. Took a few years but here we are. you also said that i was wrong back than as well.

    the Direction was a more in depth RPG, more in depth character creation, more in depth in game store, and more Arcade like gameplay. all of that WAS the direction of Wild Lands which is Breakpoint. Now we are here.. lose lose. Now we may not see another ghost recon game for over 5 to 8 years.

    edit: the only thing they moved around from in Breakpoint was AI team mates but they wanted to push Wild lands Co op and the second thing was how the Story was design. everything else is a more in depth Wild Lands..and that included its Scheming system to grind you away from your wallet.
     2 people found this helpful
    Share this post

  4. #14
    Wildlands - Supposed to be the Elite of The Elite... Why is there a skill tree?

    These Elite soldiers need to upgrade 4 times for "Stable Aim" Erm What???

    Hip Fire Spread - 4 Level Upgrades


    The list goes on...Sorry Blue but Ghost Recon Wildlands is not more Ghost Recon than Ghost Recon! Wildlands was an arcade typical Ubisoft checklist gameplay, tagging (did you enjoy tagging 1000s of barrels) upgrading, bullet spongey, super health monstrosity. It was such a watered down hand holding game compared to older titles.



    This video sums up todays games and todays gamers that are now used to such average games.
     1 people found this helpful
    Share this post

  5. #15
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    There was a skill tree of sorts in the original and island thunder.

    A shark game from a different publisher isn't really relevant here.
     2 people found this helpful
    Share this post

  6. #16
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    Originally Posted by RaulO4 Go to original post
    FS and WLs are not really Ghost Recon.
    The Direction of Wild Lands was to setup this very foundation of Breakpoint. I remember posting this very thing before the released. i said if Wildlands does good it will tell the Devs to push Further into THIS arcade direction not the into Realism. Which is what happen at the very end.

    Saying Wildlands was a good directions is simple ignoring the signs provided which direction it was heading into. Saying its good while saying Breakpoint was bad is a completely conflicted statement. . everything that made Breakpoint bomb can find its groundwork in Wild Lands because it was clearly UBI goal.

    they made the guns Arcading in Wildlands. you think in breakpoint they were going to make it more Realistic after Wild lands did good? why would they...clearly you all liked Wild lands so lets move into that direction even more. You all loved the idea of customizing your character. Note how there was a in game store...all they did was push more into that directions for character customization with a tighter integration with the in game store.

    Perks? levels? unrealistic being able to level up any weapons stats through the ghost system? hmmm sounds like a very basic RPG system groundwork right there. No one said anything about how unrealistic that was...

    you can't even tell me its hind sight because i told you directly all those years back this will be end point and that we are in a lose lose battle. Wild Lands does bad than clearly people dont want a "Ghost Recon" game even though it is not a GR. If it does good well clearly we made the right choice and thus should move forward in that direction. which they did as i told you they would. Took a few years but here we are. you also said that i was wrong back than as well.

    the Direction was a more in depth RPG, more in depth character creation, more in depth in game store, and more Arcade like gameplay. all of that WAS the direction of Wild Lands which is Breakpoint. Now we are here.. lose lose. Now we may not see another ghost recon game for over 5 to 8 years.

    edit: the only thing they moved around from in Breakpoint was AI team mates but they wanted to push Wild lands Co op and the second thing was how the Story was design. everything else is a more in depth Wild Lands..and that included its Scheming system to grind you away from your wallet.
    You were wrong then and you are wrong now. Poor decisions on Breakpoint only serve to highlight the good decisions on Wildlands. It's because they didn't follow the direction that Wildlands took that caused this, not because they did.
     4 people found this helpful
    Share this post

  7. #17
    RaulO4's Avatar Senior Member
    Join Date
    Dec 2009
    Posts
    3,458
    Originally Posted by AI BLUEFOX Go to original post
    You were wrong then and you are wrong now. Poor decisions on Breakpoint only serve to highlight the good decisions on Wildlands. It's because they didn't follow the direction that Wildlands took that caused this, not because they did.
    At no point you tried to say how I was wrong. You are at this point refuse to admit the reality and the Facts. Everything in Breakpoint which i highlighted is found in a Basic form within wildlands.
    They like i said they will and DID..no matter what you want to delude yourself into thinking Followed the framework of wild lands.

    If you create an Soft RPG..what did you think will happen in its Sequel? you thought they would REMOVE it? no Sequels normally EXPANDS it, develop it, or make it more complex. Which they DID. no matter what you want to believe, want to tell yourself, and delude yourself..that is what happen.

    Weapon changing stats is not a Breakpoint online thing. i can open wild lands and Screen shot it..its right there in WildLands. You already lost the argument. maybe you dont know but breakpoint IS out and it release like i said it was going to become..more RPG, more microtransaction, less Ghost Recon, and less realistic. Like i told you before Wild Lands..the issue is not "You not buying anything" the issue is IT being there. you give them an inch and they will take a mile. which they...Correct they did.

    maybe you got short term memory lost but i can post the outrage of they Sold every single inch of breakpoint. once again i can SCREEN shot right now the groundwork in Wild lands.
    The only thing Breakpoint High Lights is why you do not give them an INCH. You do not let them have a in game store of any sort, you do not let them get away with any Arcady system... Question mister Blue...Breakpoint did a 180 into Realism? or they went further into that Direction. Just to make sure Wild Lands is not at anypoint a Realistic game at all.

    the only "Poor" decision Breakpoint made was lending INTO more of Wild Lands instead of leading INTO Ghost Recon. Now it is over..you already supported, still are champing Wild Lands, and were proven so wrong that Breakpoint Bomb hard. Now if UBI does a 180... So remember this so you can try to pull "2020 hindsight" they are not 180 into GHOST Recon...but 180 into WildLands.

    Which means Not into a Realistic tactical shooter like Ghost Recon but an Arcady with Soft Tactical aspic to it with a little RPG sprinkle on top like Wild Lands. To also make sure you understand the only reason Breakpoint pivot slightly to Wild Lands like is not because you thrown down 60$ and provided "Feedback"...that created breakpoint. It was the people that didnt pay that changed this. If breakpoint sold well they were not gonna create "Immersion mode" or anything like that. The next Ghost Recon would have been an evolution of Breakpoint which was no matter what you want to tell yourself an evolution of wildlands. Which would have meant more RPG, more looter aspic, more Stats changing, and even more an arcade shooter than ever before.

    Wild lands is and always will be an Assassin Creed Origins with guns. both games were the foundation to the evolution of those aspics.
     2 people found this helpful
    Share this post

  8. #18
    Virtual-Chris's Avatar Senior Member
    Join Date
    Nov 2014
    Location
    Vancouver, BC
    Posts
    5,695
    The original GR series, GRAW, FS, Wildlands and now Breakpoint all took the franchise in different directions.

    I don’t really give AF if this game or that game fits anyone’s definition of what a GR game should be, because they are all different. What matters to me is whether the game is realistic, immersive and can provide tons of hours of replay. In this regard, the original series and Wildlands are the best games I’ve ever played (and have the most hours in). Which is why I was hoping for more like Wildlands. But that’s not what we got here.
     2 people found this helpful
    Share this post

  9. #19
    RaulO4's Avatar Senior Member
    Join Date
    Dec 2009
    Posts
    3,458
    Originally Posted by Virtual-Chris Go to original post
    The original GR series, GRAW, FS, Wildlands and now Breakpoint all took the franchise in different directions.

    I don’t really give AF if this game or that game fits anyone’s definition of what a GR game should be, because they are all different. What matters to me is whether the game is realistic, immersive and can provide tons of hours of replay. In this regard, the original series and Wildlands are the best games I’ve ever played (and have the most hours in). Which is why I was hoping for more like Wildlands. But that’s not what we got here.
    Realistic and immersive. Two things that are not found in Wild Lands and in term of course wouldn't be found in Breakpoint which IS the Sequel too which set out to expands on the foundations.
    You kinda providing UBi with mix information.

    look, all i want is a Realistic, tactical, and immersive game at this point. even with those things UBI can't provide. There is nothing realistic in taking so much damage in wild lands, nothing realistic in increasing my m4 damage magically, nothing realistic about armor not doing anything, nothing realistic about getting perks to increase my stats, nothing realistic in its shooting mechanics, and hell they can't even get the reloading correctly. Wild Lands was a good game but it is not a Ghost Recon game even when boil down to basic things. Wild Land is a game that is and will always be something that learn hard on the Arcading side of things heavily. Which is why i would not have an issue with there being "Ghost Recon" and there being "Wild Lands". just...wild land is not a ghost recon game nor is Ghost Recon a wild lands game.
    Share this post

  10. #20
    You so realize the only GR that has been close to "realistic" was 1 and 2 right?, Its arguably been an arcade shooter since GRAW. Literally the only thing that has been consistant between the games is that they have an AI team and squad based PvP, unless you want to argue how Wildlands was unrealistic even though games like Ghost Recon Phantoms exist.
    Share this post