<[Features]>

-Fools Guard
Pull down [RS] to enter in fools guard
(Can enter in any point in heavy parts of combos, but not unblockables). All guard directions will flicker once before staying hidden. Release [RS] to return to normal stance; fools guard can trigger the unparriable finisher, its faster but unfeintable. Fools Guard is the only move that can cancel Jrip attacks.
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-Relentless
Side heavies are extended outward for encouraged Collateral hits while top heavies track.
Using the infinite combo drains stamina faster each loop, but increase damage in heavy chains.
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-Heavy Guardbreaks
Successfully guard breaking an opponent from fools guard will result in the opponent getting knocked down if pushed in any direction. Throw them further by holding [X] towards the direction you desire.
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-Half-sword stance
Use《(^)or(\/)[A]>[RB]》to flip into half and normal
(Any and all attacks are faster but does less damage and are close ranged. light opener attacks are hyper armored instead of heavies.)
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<[Feats]>

-Toggle-
Brick wall:
Festung Produces an aura around them. Allies (and A.Is) who are inside the aura receive hyper armor on their attacks.
-Lasts 17 secs.
-Cooldown/Resets at 25 secs.
-Damage taken reduced by 15%

-Passive-
Multi-Threat
Getting hits heal festung. Getting Collateral hits heal Festung even more. Damage taken in hyper armor is reduced even further (20%)
Heal per hit: 4 hp
Rapid hits: 8 hp


-Toggle-
Blades of Clarity
Festung calls a universal buff, fluctuating all heavy attacks and altering parry timing to those attacks performed by allies.
-Timer: 18 secs.
Cooldown: 20 secs.

-Toggle-
Officer
Festung can call in a Officer that is mostly objective based and will follow festung when he is near objectives. If no objective is nearby, the captain will follow Festung until they're near one.
-Officer health: 110
-Light attack: 25
-Heavy attack: 40
Cooldown: (Until killed: 1:55)
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The logo below is the "Jrip" symbol. The new attack replaces an unblockable to a more overwhelming way to land heavies or lights.

Jrip Symbol: http://imgur.com/a/mN3EI4K

-Jrip Heavy follow-ups
(During any combo, press [X] at the same time as any light attack to trigger jrip [this effect will stay if a follow-up heavy isnt thrown].
The next heavy will show two attacks, one from your last guard direction, and the direction thrown, overwhelming the opponent. Can be soft fainted to your last light attack but cannot be fainted with [B].)

-Jrip Heavy finishers
(Any Combo ending in [RB] > [RT] will result in automatically triggering Jrip if thrown in different directions. Can be soft fainted to your last attack as a light attack but cannot be fainted with [B].)
<Jrip light = 10 dmg>
<Jrip Heavy = 35 dmg>
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Unparriable Left-Side Finisher
(Pursuing 3 heavies, and the last heavy going to the left is ¤ Unparriable.Throwing an enemy from fools guard triggers this move as soon as (<)[RT] is inputted and guarantees the land.)
<Left-Side Unblockable = 45 dmg>
Direction: Always Left (1105 ms)
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<[Moveset]>
《 Key:
◇=must be a successful hit
~~=Infinite combo or move
●=Blocked but uninterruptible
<^>=All-Guard
¤=Unparriable
□=Unblockable
■ = Undodgeable
{X}=Parry
{☆}=Stun
♤=Guarenteed
(</^/>) or \/ = Specific guard or direction 》

<COMBOS>
(Normal Stance)
《●[RB] > [RT] > ●[RB] > [RT]》
《[RT] > ●[RB] > [RT] > ●[RB]》
《[RT] > [RT] > [RT] > ●[RB]》
《~~/●[RB] > ●[RB] > [RT] > [RT]》
《[RT] > [RT] > ●[RB] > [RT]》
《●[RB] > [RT] > [RT] > [RT]》
《{X}>♤/{☆}[RB]》
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Fools Guard: 《<^> \/[RS]》

《<^> \/[RS] > (<)¤/□[RT]》

《<^>/ \/[RS] > (^)□/■/[RT]》
(This move is ideal for dodging opponents)

《<^> \/[RS] > (>)[RT]》
(Move is slow in opening of animation, but is Uninterupted, allows opening on chains/ 35 dmg.)

《<^>/◇ \/[RS] > {☆}/◇[RB] > (<)¤/□[RT]》

《<^> \/[RS] > [X]》

《<^>/◇ \/[RS] > ♤[X]》
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(Half-Sword Stance)
《●[RB]>●[RB]>●/■[RB]》
《[RT]>[RT]>●/■[RB]》
《●[RB]>●[RB]>□[RT]》
《●[RB]>□/◇[RT]>●/■/♤[RB]》
《[RT]>●/■[RB]>□/◇[RT]>♤[RB]》
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(Technicals and details)
《(^)or(\/)[A]>[RB]》( jolts the sword forward, causing distance to either the opponent or themselves.<15 dmg>)

《\/[LS]+[X]+[RT]》(This move will perform a Distance inducing, No-side unblockable sweep.causing Collateral hits.<17 dmg>)

《[RB]+[RT]》 (Zone attack. Undogeable top light <18 dmg>
leading to a side unblockable heavy. <28 dmg> (can do either side depending on guard at the time of proc.)

《(</^/>)[A]>◇[X]>♤[RB]》(Diagonal sword push that if landed is guaranteed a chain light <10-15 dmg> depending on stance.)
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<[Specs.]>
Health: 148
Stamina: 137
Type: Hard-Hitter, Technical Fighter, Hard

Gender: Male(Festung) and Female(Stahlrosen)

Faction: Knights

Sub-Faction name: Doppelsölner

Desc: these rouge Doppelsölner are head commanders of the landsknechts but view war in an open minded manner. Though top of the line, the expectation of these special Mercenaries is to be a double-edged sword when it comes to additude, but they are deemed Honorable and high in standards. Careful, they banish anyone that takes kindness for weakness.

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Festung sketched: http://imgur.com/a/24eR6sX

Festung Armor/weapon inspiration: http://imgur.com/a/VHSsfMM

Festung Idle Art:
http://imgur.com/a/YUeGojy

I will update this with changes whenever I can. Feel free to tell me your thoughts on this, I can take criticism and would like for this to be as solid of a concept as i can make it.
Thanks for your time,
Your friendly gamer,
-Itz SwirlZz