I really would have been happy that Division 2 was just an updated version of 1. Just updated graphics, different location and skills etc.
Division 2 does not have the feeling and atmosphere of 1 at all.
Please UBISOFT and MASSIVE could you remaster Division 1 (div2 graphics) and stop forever changing Division 2.
That is what I had hoped. There was nothing wrong with the setup TD1 has. To start a new game line and have it so successful, it seemed it would have been a slam-dunk if they'd have done that. I have wondered if I would have liked TD2 if that is what I started with. I don't know. But, as a day one player in TD1, I still love it 3.5k hours later. The most I could muster on TD2, was something like 70 hours with ~50 of that the first month on release. Then, I put it away until WoNY was about to come out. I played it for a bit then and remembered why I didn't like various things. The biggest two for me is glass walls. Those have been reduced since released, but still way more than in TD1. The other, and bigger issue is the opacity of the rain. I have motion sickness issues and it honestly makes me sick in well under a minute. Survival in TD1 had a little of the same effect, but most of the time I didn't get sick from it.Originally Posted by Payne-Killer Go to original post
A lot of the long-term game franchises have the same exact feel, just tweak a bit here and there. Some of mine are Sniper Elite, Far Cry, Just Cause, and Borderlands.
Sniper Elite has simply been a simple progression. Far Cry has had deviations, especially the "sub titles" like Primal which varied much more. Just Cause has been awesome all the way through. However, they really F'd up the way we take over the map in JC4, but the tether options leave it still a lot of fun. Last, but definitely not least is Borderlands. It has mostly just been an evolution of the one before with The Pre-Sequel swinging wide. Another one like TD1 to TD2 changes is going from Ghost Recon Wildlands to Breakpoint. They had a great open world experience that a change of scenery, team members, and story line and they'd have knocked it out of the park. I do like Breakpoint, apparently better than most, but it still isn't as good as Wildlands. I even went back and played Wildlands for 20+ hours just to make sure I wasn't looking back through rose colored glasses of nostalgia. Nope, it simply was better in nearly every way.
My point is when you have an established and successful game title that you intend to carry it forward, remember what made the first one work. It is always harder to start a new title, than to build on the existing ideas with your existing player base