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  1. #21
    Zathras23's Avatar Senior Member
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    Originally Posted by darkzone_RO Go to original post
    You can change the talent if the other attributes are the correct ones and at acceptable values. But in these circumstances the chances to find an appropriate item are very low.

    And yes, there are a lot of useless talents nobody uses. Lowering the number of talents could be a good thing, I think.
    Also increasing the chance that a Secondary stat will be the same color as the Primary stat would help as well.
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  2. #22
    Originally Posted by Agent_Ares Go to original post
    It is really embarrassing how few people actually know this game.
    Almost most of isn't correct you say?
    Let's look at the image.



    Stat 1.
    What about the Value associated with the Core Attribute? You see that little number? Ya That's Based on RNG.
    Core Stat it self is based on RNG. It an can be Armor \ Weapon Damage \ Skill Tier. Then Armor and Weapon Damage again has an RNG on Value.

    Stat 2.
    Double RNG - Can be multiple Colors. Multiple Stats Again RNG.

    Stat 3-
    Double RNG - Can Be Multiple Colors - Multiple Stats Again RNG.

    Stat 4 -
    Can Be Multiple Colors - Which limits your choice of what Mod you can add - Again RNG

    Stat 5 - Talent.
    Again can be numerous Talents, unless named item - Again RNG.

    So Tell me what exactly is wrong? Besides you.
    And nobody has an issue with this? 5 things that rely heavily on RNG. Even that piece looks crap the only 2 decent things on there are a mod and a rolled damage. The other 2 are horrifically low and make a big cobtribution towards the damage. I'd have deconstructed that as it relies heavily on your other pieces to make up the difference its missing. Fact is, they need to bring in optimisation. Wouldnt have dared taking that crap piece into pvp or pve.
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  3. #23
    Originally Posted by darkzone_RO Go to original post
    Well, if you talk about Providence itself, then this brand will always drop with red core attribute and red mod slot (but yes, the value of core attribute is RNG based). Only the minor attributes could be anything else, including the named one, The Sacrifice (besides of talent). After three days of farming in DZs I've seen a lot of The Sacrifice with blue or yellow minor attributes, or mix of them, although the core attribute were a good one, sometimes even god roll. In the end all of them were useless. Same for The Gift, named backpack from Providence. And all of that can be found on every brand set in the game.

    This is the major problem of the loot quality: mixing all attributes and talents altogether the result will be so-called rainbow items. There should be separate loot pools, like offensive items only drop with offensive attributes and talents, defensive items only drop with defensive attributes and talents and so on for each category. Same for the weapons, it's completely useless to have talent Close and Personal on Rifles and MMRs, for example. Or Ranger on shotguns or SMGs.
    And after that, let players to change two of these attributes if they want to build something different. Forcing players to do things exclusively in the developers way is completely wrong.

    In my opinion this is just lazy programming, less work for more money, in a word: greed. Period.
    This!! Exactly this!!! All the crazy complaints would stop if all builds and weapons drop their appropriate stats. Like who the hell wants status effects for a straight dps build?
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  4. #24
    Look.

    Everyone in this thread. Read this.

    I will tell you the #1 reason why loot RNG, rolls, optimization station, etc. are either still the way they are, or are not in the game yet (in terms of optimization station).

    It is -barely- ever talked about in this game, and here it is.

    It is because this game has no content outside of replaying missions over and over. There is no true meaningful content to progress through. There are no other game modes. There is no underground. There are no ridiculous-but-awesome incursions that require specific builds (aside from legendary strongholds which only require 1 blinder firefly spammer and 3 all red players). There is no resistance game mode. After having been out for a little over 1 year, this game still only has ONE raid. And no year two road map. WoNY only added more MISSIONS. As if the game really needs the bread and butter of its content to be more mindless narrative content that you just spam over and over and over.

    So can you imagine what would happen if all of a sudden Massive made sensible changes to the loot, optimization, and RNG systems of this game that suddenly actually decided to reward you for efforts instead of just making you mindlessly and continuously pull the current loot slot lever? No one would have anything to do in this game.

    Literally the only thing to do in this game outside of farm PvE'ers in dark zone, is to replay the exact same missions over, and over, and over, and the exact same control points, over, and over, and over. And for the more hardcore out there, who feel like they need to get a sense of recognition within a game community: speed running. But that is such a small percentage of the player base.

    And no, season/event "get 50 headshot kills" chore lists and even the manhunt, are NOT content.
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  5. #25
    Merphee's Avatar Volunteer Moderator
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    Originally Posted by Agent_Ares Go to original post
    It is really embarrassing how few people actually know this game.
    Originally Posted by Agent_Ares Go to original post
    Core Stat it self is based on RNG. It an can be Armor \ Weapon Damage \ Skill Tier. Then Armor and Weapon Damage again has an RNG on Value.
    I was gonna post a serious reply, but then I read this.
     3 people found this helpful
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  6. #26
    Originally Posted by Merphee Go to original post
    Most of this is incorrect. We are no longer in gear 1.0 mate, so the only thing left up to RNG are the secondary attributes and talents, and that's IF you're not targeting a named item.

    Loot is way better than it once was.
    Wrong. Gear 2.0 made this game boring.
     2 people found this helpful
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  7. #27
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Merphee Go to original post
    Loot is way better than it once was.
    LMAO...........LMAO..........LMAO

    I'm presuming this was sarcasm.
     1 people found this helpful
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  8. #28
    darkzone.RO's Avatar Member
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    Originally Posted by Merphee Go to original post
    Loot is way better than it once was.
    Sorry but this is not true. Loot is worse than ever. You can say that is better in two situations only: (a) you don't really play the game or (b) you are in developer's team (in which case you don't play the game either). No offence.
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  9. #29
    Noxious81's Avatar Senior Member
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    I'd say loot is less bad than it was pre-TU8, but became worse again after TU8.5 (roundabout).
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  10. #30
    Merphee's Avatar Volunteer Moderator
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    Originally Posted by Riflemania Go to original post
    LMAO...........LMAO..........LMAO

    I'm presuming this was sarcasm.
    Why would it be?

    Did you all forget what the density system was like? Max rolls could not drop natively on any piece of gear with more than 2 stats. Literally rigged.

    Or the fact that only certain brand set variants, mind you, would drop with certain mod slots and only existed to inflate the loot pool?

    Or the fact that not all talents could roll natively on all brand sets?

    And you couldn't recalibrate two different colors until, what, TU7?

    All without the recalibration library, the concept of higher difficulties equaling better quality, and still only able to recalibrate one slot.

    How gear quality was determined in anything prior to TU8 was garbage once you looked at it holistically. Course, the game was much easier back then, too, so nothing above probably even became a problem for most.
     4 people found this helpful
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