Also increasing the chance that a Secondary stat will be the same color as the Primary stat would help as well.Originally Posted by darkzone_RO Go to original post
And nobody has an issue with this? 5 things that rely heavily on RNG. Even that piece looks crap the only 2 decent things on there are a mod and a rolled damage. The other 2 are horrifically low and make a big cobtribution towards the damage. I'd have deconstructed that as it relies heavily on your other pieces to make up the difference its missing. Fact is, they need to bring in optimisation. Wouldnt have dared taking that crap piece into pvp or pve.Originally Posted by Agent_Ares Go to original post
This!! Exactly this!!! All the crazy complaints would stop if all builds and weapons drop their appropriate stats. Like who the hell wants status effects for a straight dps build?Originally Posted by darkzone_RO Go to original post
Look.
Everyone in this thread. Read this.
I will tell you the #1 reason why loot RNG, rolls, optimization station, etc. are either still the way they are, or are not in the game yet (in terms of optimization station).
It is -barely- ever talked about in this game, and here it is.
It is because this game has no content outside of replaying missions over and over. There is no true meaningful content to progress through. There are no other game modes. There is no underground. There are no ridiculous-but-awesome incursions that require specific builds (aside from legendary strongholds which only require 1 blinder firefly spammer and 3 all red players). There is no resistance game mode. After having been out for a little over 1 year, this game still only has ONE raid. And no year two road map. WoNY only added more MISSIONS. As if the game really needs the bread and butter of its content to be more mindless narrative content that you just spam over and over and over.
So can you imagine what would happen if all of a sudden Massive made sensible changes to the loot, optimization, and RNG systems of this game that suddenly actually decided to reward you for efforts instead of just making you mindlessly and continuously pull the current loot slot lever? No one would have anything to do in this game.
Literally the only thing to do in this game outside of farm PvE'ers in dark zone, is to replay the exact same missions over, and over, and over, and the exact same control points, over, and over, and over. And for the more hardcore out there, who feel like they need to get a sense of recognition within a game community: speed running. But that is such a small percentage of the player base.
And no, season/event "get 50 headshot kills" chore lists and even the manhunt, are NOT content.
Originally Posted by Agent_Ares Go to original postI was gonna post a serious reply, but then I read this.Originally Posted by Agent_Ares Go to original post
Wrong. Gear 2.0 made this game boring.Originally Posted by Merphee Go to original post
LMAO...........LMAO..........LMAOOriginally Posted by Merphee Go to original post
I'm presuming this was sarcasm.
Sorry but this is not true. Loot is worse than ever. You can say that is better in two situations only: (a) you don't really play the game or (b) you are in developer's team (in which case you don't play the game either). No offence.Originally Posted by Merphee Go to original post
Why would it be?Originally Posted by Riflemania Go to original post
Did you all forget what the density system was like? Max rolls could not drop natively on any piece of gear with more than 2 stats. Literally rigged.
Or the fact that only certain brand set variants, mind you, would drop with certain mod slots and only existed to inflate the loot pool?
Or the fact that not all talents could roll natively on all brand sets?
And you couldn't recalibrate two different colors until, what, TU7?
All without the recalibration library, the concept of higher difficulties equaling better quality, and still only able to recalibrate one slot.
How gear quality was determined in anything prior to TU8 was garbage once you looked at it holistically. Course, the game was much easier back then, too, so nothing above probably even became a problem for most.