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  1. #1

    Remove emotes completely

    Why on earth did you create a game called FOR HONOR and then put in the ability to taunt? There is nothing wrong, whatsoever, honourable about taunting your enemy.

    I'll quit, at least, 80% of all games played daily, simply down to this game mechanic. I don't have text on. I'm not interested in what people have to say, regardless, other than team commands.

    Oh and btw, your STUPID 15 minute penalty for quitting a game is EASILY bypassed. People leave games, when they've been ganked by a bunch of losers, who all then decide to taunt you, thinking 4v1 is good play.

    This game contains those who wish to be honorable and those who don't.
    Make two servers - one for people who want to taunt and one for those who don't. That's how easy it is. You'll also end up cleaning the game of its HIGH LEVELS OF TOXICITY, that results in people leaving and game crashes.

    And finally, I played in one game where the enemy all decided to just stand, playing their musical instruments.
    Whatever moron, in your development team, came up with this idea and to taunt players, should be working in MacDonalds. He/she/they have NO CLUE about video games.
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  2. #2
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    1,455
    Honor is a made up rule.

    If you get triggered over people having fun using emotes then please the door is right this way.

    Now if you excuse me I got to play a bit more on the Harp with my Conq.
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  3. #3
    I'd personally like to buy the person who came up with the musical emotes a beer because even months later after their release it's still an awesome meme to bond with random people during matchmaking with. The horn spam is also an S-tier troll.

    FH has had some great memes over the last year.. the glowing eyes... the hammer execution YEET... the musical emotes. All of it good stuff.

    I'd like a new combat emote where you whip out a giant wet fish and spank someone across the face with it. (just like the snowball fight emote only no range lol)

    .
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