Walker Harris Brand Set
Core: Weapon Damage (Red)
1: +5.0% Weapon Damage
2: +5.0% Damage to Armor
3: +5.0% Damage to Health
Foundry Bulwark Gear Set
Core: Armor (Blue)
2: +10% Armor
3: +3% Armor Regeneration
4: "Makeshift Repairs" Whenever you or your shield take damage, 40% of that amount is repaired to both over 10s
Chest talent: "Process Refinery" Increases Makeshift Repairs from 40% to 60%
Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 10s to 6s
Backpack Talent: Adrenaline Rush
When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
Cooldown: 5s
Ongoing Directive Gear Set Change
Backpack Talent (New) “Trauma Specialist”
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
Exotic Mask: Vile
Status effects also apply a damage over time debuff for 10s
Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
safe bet a lot of these will get nerf'd by the weekend lolOriginally Posted by desrocchi Go to original post
I will be raiding but will certainly not be using the new shield build, just not a fan of shields.Originally Posted by Cadillac-Jack Go to original post
t will certainly be nerfed, video clips Ive seen its just way overpowered. Face tanking legendary robot dogs, staying alive for ages in legendary with no ammo, just a few clips.
DZ looks TTK will be about an hour with this.
And that's the problem with this kind of thing a VAST majority of players Won't ever get to try/test/give feedback or use these things before they get fkd/Nerfed into oblivion.Originally Posted by scarp99anzz Go to original post
Personally I don't care what is in the PTS none of it will ever enter the game in it's current state or be worth using, and many things will change anyway so what is really the point of the PTS?
An exercise in Nerfing in it's truest form.?
Mask: Vile
Status effects also apply a damage over time debuff for 10s
Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attribute
A little confused about this one. What if your status effect already applies a DoT? Like firestarter, for example.
it'll apply another debuff along with the skill you use, however this debuff feels very underpowered.... and weak imo, specialy pve seeing it do 64k a tick on a full status effect build means nothing needs a bigger boost to actually be used as a set with creeping death can do far better than the entire status effect debuffOriginally Posted by ziljn Go to original post
Being a shield user, I am kind of looking forward to the Bulwark Foundry Gear Set...but the body / backpack will be limited to the raid, which I never do (since I'm usually solo + I never really enjoy raids in any game), so I've given up on using it for the time being.
They'll hopefully start having it drop in the LZ after a year or so like they did with Negotiator's Dilemma and whatnot, although I'm not even sure if I'll still be playing this game a year later but hopefully the gear sets will still be usable after the numerous nerfs when they start dropping outside the raid.
you only ever need to compleet it once or twice, as the bosses just like in darkhours will drop you craft recipes, even if you don't raid often you can still craft them, if people are so against having raid exclusive gear then what would be concidered a reward for doing the raid? the ravenous will be the raid exclusive weapon, if people start getting that one and there is abo****ely no reason to raid anymore it'll just be a waste of time creating such content, replayability is a heavy must for mmo standards (which division tries to be) so imo all the new sets should be Raid exclusive to give people a lot of reason to do these raids constantly, ofcourse on pair with a matchmake system i've been dying to finnaly see for once