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  1. #1

    Test Items at Max Roll?

    The test items obtained at the vendor could all be of max rolls.
    This way, the full potential of the items can be tested, rather than test with a random roll.

    This way the feedback from all the testers will be on the max possible power of the item (excluding build & re-configuring)
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  2. #2
    Seems sensible. We could also do with a maxed out Recalibration Library for testing different stat combinations on everything.
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  3. #3
    Both of your suggestions, while valid, are to sensical. The idea that you could actually test all the new and existing gear at max (or at least 3/4 rolls) is just too far fetched. Stop trying to make sense before you get banned.
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  4. #4
    Regnar_Lothbrok's Avatar Far Cry 3 Elite Member
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    If we shall give useful feedback we need to know what the guns and gear can at max.

    That way we can evaluate everything from the same "baseline" otherwise our feedback will be in best cases a guesstimate - and the baseline here is max rolls
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  5. #5
    The reason why I suggested max rolls is, say one player will give feedback that the item is bad while the other might say its op (extreme scenarios). Because of random rolls.
    So to get the best feedback data, the prototype should be of same value/power for all testers.
    I would even go beyond this and suggest to give a set of static items with fixed stats, no recal/craft & no loot/drop, to even more restrict the difference in feedback data.
    But that will be too much & stop testers from testing different build & stuff.

    But a set of fixed prototypes to start with will be better in terms of getting more realistic feedback. If it's reconfigured it varies ofcourse and the data should be less relevant.
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  6. #6
    Corrupt.be's Avatar Senior Member
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    That and open up the bench to allow us to reroll literally everything, all 4 potential rolls on each item. Basically get 1 piece that you need and roll it to max and then test the potential.
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  7. #7
    Well currently, NPCS are scaled to maxed rolled gear, and they're "too overpowered", It wouldn't make sense to scale them again based off that. They take data based on reasonable rolls then I guess will scale npcs to more reasonable stats.
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