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Hi Blix_,
“ You're flying around in compression 1024 (or 2048) for days without hearing anything from HQ and seeing not so much as a rowboat and all of a sudden you get "Message recieved". You run exited to the radio shack to read it, hoping and praying it's a convoy report.. and it's just HQ asking a distant boat to report it's position. (just like in the book) Wouldn't that be frustratingly awesome?â€Â
This happens to me all the time… Well â€" not all the time, but fairly often.
Both when running in TC and in T. 1x
You can use the Radiolog Mod (there are several versions), which gives a very rich array of messages from Bdu as well as other U-boats at sea.
If interested, you can find it at U-Boot.RealSimulation.com in the <span class="ev_code_pink">Downloads Section</span>.
Best, and happy hunting!
~ C.
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I was about to write how parallel I am with the convoy with the the sun on it's way under, I step back to the game, only to find that the destroyer escort had stepped out for the evening stroll and was heading DIRECTLY TOWARD ME. So I sank her to 40 meters, certain that he'd seen me somehow and was about to introduce himself. I jumped in on the headphones and listened to the progression. His bearing was constant, leading me to think he'd pass overhead and have a dump. But it was taking a while, so I jumped to PD and took a look. He was a lovely kilometer away and huffing. ****. Down...
But he never emptied himself. I waited again, listening. When I brought her up to the ceiling it was clear he had left. I surfaced and he was nowhere to be seen. Ahead Full please.
The sun is going down now. (it's amazing how into this game you can get when you play in 1X) We're all about about 20 miles from the BE 61 square and the sea is still angry. (and that wave mod is killer)
That ****ed destroyer has throw out my syncronicity. I dove to listen to where the hell they are, and find them on 320. Again, all ahead full mess-sewer. And put us topside. Then the red light comes on. I better line myself back up. I'm not too sure how well I'm going to see them in the dark.
Here comes the destructor again. I dive and watch. He's sweeping before bedtime I guess. An attack any time soon looks bleak. I hope it's clear enough in the night.
I'm lighting up. All this work a few ships...
Love you blix, did you think about that BdU could be smoking too. You should get parallel and then close enough so that you with more certainty know the AOB and the rythm of the convoy. If you don't know the AOB to their general course you don't know where you are relative to them and simply don't know where to place yourself. If you know their direction roughly look ahead on the map and guess where they are going, draw a line to there, now you know there general course and can place yourself with knife sharp precision. Then get to AOB45, if it is early in the war, and then just turn 90 and then run in there like a wild boar and then escape if you don't know how to take out DDs. If it is later in the war you would have been spotted by now by radar. Working around a convoy is not up and down and up and down, it is pedal to the metal and being decisive, you may be waiting a whole week for better weather, just turn in there and fire slow torpedoes with lead 11-12 on the biggest ships at any distance then withdraw and kill survivors lagging behind 4 hours later, that is better than waiting for good weather for an unknown amount of time. If you have practice you want to go into the convoy cause you are a bit safer there. There you can shoot all you want and then the only exit is dive deep and escape at max speed cause you probably fired your rear tube too. But first you need to gather intelligence. After that you attack.
The funny thing is, I'm chasing this convoy still, (I've been occupied with other things, naturally) and it comes tragically to my attention that I couldn't hit the broad side of a barn door. This game makes me think back to trigonometry, which I fought to avoid for all my three thousand years of high school. Had I have known that this game would be in my future I may have been inclined to explore trig's helpful, yet mind-bending benefits.
So I'm taking the Silent Hunter High School trigonometry course, which consists of the Naval Academy torpedo scenario up to 20 times a night. Who knows, maybe someday I'll "sink them all" as Thomsen put it.
Until then, my stoned and useless batch of sailors remain frozen in binary time, overlooking a violent ocean and a merchant convoy that for now, is safe from the ravages of not only early-war German fury, but a weed smoking white trash hockey drunk with less ambition than a dead raccoon. Maybe I should have put to sea with these vital abilities already in place. (the torpedo thing I mean - the hockey drunk thing I've mastered)
Sure, I guess I could just salvo all my torps and HOPE that some, or better yet all plow into the hulls of a couple of innocent, yet juicy ships and chalk me up some tonnage. But like a young girl that dreams of her wedding day, I dream of my successful Das Boot-like attack so that diving for shelter from the hail storm of depth charges seems almost deserving and justified.
So I have to immerse myself into the wonderful world of trig to make this happen. My best mark in Math was about a G, but I'll try anyway.
Cheers and have a good'un,
Captain Blix
P.S you dont need to know any trig to work the silent hunter 3 system. Uboat captains didnt need it either, thats what the computer is for. Only if you are unlucky enough (for trig fearing people) to be on a British or Italian sub would you need to know trig.
Its easy! (really must find time to do a walk through of the firing shiznit)