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  1. #11
    Originally Posted by Dust-Demon Go to original post
    i would def see a buff for 2nd and 3rd talents , maybe it would look like
    5% weapon damage
    8% damage to armor
    10% health damage
    Agreed. 5% across the board wont make me replace my crit damage/chance, foxes or contractors especially since the latter 2 have more dmg to armor and target out of cover
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  2. #12
    Frankly, with how badly additive weapon damage modifiers are outweighed by multiplicative modifiers, even the 5% weapon damage brand bonus feels pretty underwhelming. If I added that to my current main build and somehow retained every other bonus I already have, it would increase my overall damage by around 2% on average. When you factor in the fact that it would have to replace an existing piece of gear, I don't see the appeal. Using a single Grupo piece in that same slot has more than double the bonus to damage output that a Walker, Harris & Co. piece would have.
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  3. #13
    I think quite the opposite. Yes, 3 piece is useless, but Contractor's Gloves with 8% are still best in slot even for non-LMG build. Yes, it's 5 vs 8 but still seems like viable piece.
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  4. #14
    Gorr3D's Avatar Senior Member
    Join Date
    Sep 2016
    Posts
    527
    Too weak bonuses, I can't see myself using this set at all with the current values.

    If someone go dps he will most likely choose 10% Crit or 15% crit damage over this.

    For the proposed:

    5% weapon damage
    8% damage to armor
    12% health damage

    I might consider using this set.
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