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  1. #1

    Armor needs to be looked at

    The current armor system seems broken or not accurate. My main build has almost 900k armor and somehow I still get melted and killed by red and purple enemies while doing free roam activities on the HARD setting. That to me does not seem right considering that the hard setting is in the middle and the enemies are pretty basic, but tear through armor and kill me. Now I am not running out of cover trying to go head to head I play it safe and use cover, but if you get caught out or you have a mob around you it seems that you die fast.

    The armor should feel like armor and actually give you the correct amount of protection based on your armor level. Will this be looked at during PTS?

    Thanks
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  2. #2
    im confused did you put on 1 armor tier and expect to be a god? 900k is nothing. hell 1.2 mil is nothing.
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  3. #3
    I agree definitely needs to be addressed. Either the NPCs damage output is too much or our armor system is too weak. No way a red npc shooting a smg from half a map should melt my 2million armor in less than 1sec.This happens all the time and is super not fun.
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  4. #4
    While I agree armor needs to be looked at, your 900k is a rather poor example, considering you are UNDER 50% of the max possible armor. If you're not even remotely close to tank build, whip out the sunscreen, you're melting.
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  5. #5
    I dont think think the update from 9.1 is in the PTS
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