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  1. #1

    Still no love for offensive skill builds

    Is there something for phase 2?

    Absolutely no love for damage skill builds in PVE in this first patch
    Only nerf in PVP

    It's disapointing
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  2. #2
    New weapon talent In Sync?
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  3. #3
    Do read the patchnot ? There is literaly new talent + buff talent for skill damage and a gear set for statut effect
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  4. #4
    Damage skill builds sucks since TU8
    None of this is bringing them in line with red build
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  5. #5
    Ubi-RealDude's Avatar Community Manager
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    Oct 2018
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    While on their face the Skills themselves haven't gotten any substantial buffs, different common elements of Skill builds have gotten some noteworthy improvements.

    Spike Talent buff:
    Spike: Skill Damage Duration increased to 15s from 8s
    Weapon Talent: In Sync:
    Hitting an enemy grants +15% skill damage for 5s.
    Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
    Damage increases are doubled while both buffs are active at the same time.
    A new way of achieving Overcharge:
    Weapon Talent: Future Perfect
    Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
    Weapon kills at skill tier 6 grant overcharge for 15s.
    Overcharge Cooldown: 90s
    While I'll admit there's definitely more new stuff for Status Builds, I'm excited to hear how some of the above elements impact more traditional skill builds!
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  6. #6
    Originally Posted by Ephr4im Go to original post
    Damage skill builds sucks since TU8
    None of this is bringing them in line with red build
    People are using 4 skill builds to run legendary missions now. No DPS needed at all.

    Plenty of very high damage skill builds out there already.
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  7. #7
    My mortar in PTS with the Perfect Sync talent gives me a 6M damage and 4M seeker damage its pretty decent right now
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  8. #8
    Originally Posted by scarp99anzz Go to original post
    People are using 4 skill builds to run legendary missions now. No DPS needed at all.

    Plenty of very high damage skill builds out there already.
    Agreed. Though I would like to see specific skill cooldowns reduced a bit. I've got almost max skill haste on all 6 pieces and I'm still sitting at a 21.9 second cooldown in my cluster mines
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  9. #9
    As1r0nimo's Avatar Senior Member
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    Mar 2019
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    Originally Posted by alwaysblazed82 Go to original post
    Agreed. Though I would like to see specific skill cooldowns reduced a bit. I've got almost max skill haste on all 6 pieces and I'm still sitting at a 21.9 second cooldown in my cluster mines
    Clusters are not supposed to be spamed, you know? That's not their idea.
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  10. #10
    i tried the sync talent with my skill build which i use for time runs with my team
    and i think it is better performing then spike
    i mainly use hive to hold the doors and cluster to clear out red bars while my other two red build friends kill the big guys
    so 1 stinger out of hive and 1 bullet gives a good buff following skills
    cant really comment how good/bad it is comparing because my team mates didnt join the pts but waiting to try some new things in a known play-style group when tu10 hits
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