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  1. #1

    Quick suggestiton for the squishy assassins

    Can they get a feat or gear perk that enables 'reduced damage from a parry punish' - just to offset the risk reward they face in dominion

    Not necessarily zerk/shaman, but orochi, nuxia, PK etc
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  2. #2
    King_of_Xibalba's Avatar Senior Member
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    Better parry windows or deflect windows, with Hiperarmor on successful deflect. Or delayed red markers.

    They continue to hurt our gameplay with reaction guards without offering any real benefit for it.

    Or at Least give us more stamina or a better perk for stamina. Suposedly we are the most damaging chars, totally untrue, but as Assassins stamina, not strength is a must.

    This is a problem for an entire class, and is tiring and many times frustrating in breach, refreshing your guard when minions and gankers surround you is hell.

    Just today I needed to shut down a hito (as a PK) who mastered the use of Hiperarmor attacks with light spams and heavies on prediction, that was destroying a team of only assasins. I entered the breach Game nearly at the second phase as attacker. First he won, but later I deflected his light tops or parried his lights, some dodge attacks on red and he was done. But always I nearly lost our many encounters he got some of my lights and punish me accordingly . We won, barely.

    The mental fatigue for today's game session was atrocious, normally I would play 4 matches. Today just one and I was done . Needed to outgame Hiperarmour, bash ("kicks) delayed lights, heavies with different timings, unblockables with extended windows for feint to gb, high damage, better feats, wonky light animations... Jesus the diference is too much and all this with reaction guard...too much strain man, too much.
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  3. #3
    The lvl 1 bounty hunter feat is great for stamina.

    Issue is that with standardised lights at 500ms, the heavies now have attacks that are just as fast, hit for more damage, and from a larger HP pool to risk getting parried doing it.

    A simple gear perk to reduce stamina/damage punishes off parry would be very useful as it puts lights back into the assassins favour, as they could also afford getting parried at the rate of the heavies, without any silly buffs to damage etc or insane increases to light attack speeds. Furthermore heavies get access to a damage reduction perk for standing on a point, which is 2/3 of the objectives in dominion, meaning more often than not they are already taking less damage from light parry punishes...
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  4. #4
    King_of_Xibalba's Avatar Senior Member
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    Yeah bounty hunter is decent, but I prefer stealth. Also I do prefer some kind of punishment protection but I really don't think devs would allow it.

    My need for stamina comes with the lack of true pressure of my pk, she doesn't have anything but speed and bleeding, her stamina costs are ridiculous . I only find Gladiator stamina management somewhat adequate for an assassin.

    Bastion and last Stand do marvels I recon, I use them with Warlord and many times it saved my ***. Devs don't allow assasins protection from damage in perks, instead they give us marginal and circunstancial damage bonuses.

    30 percent bonus damage is laughable at best for pk. She don't even use heavies.

    I totally understood your reasons in the first post , a bad read for most assasins against a heavy is almost dead but not the other way around . But I tried to offer some alternatives, cause the Assassins play style (at least for the devs it seems) is basically speed and one point damage buffs hahaha. Sorry for the bad English.
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  5. #5
    There is alot to be done, just offering something that would be very easy to implement and while there would still be issues it would help offset them.

    With stamina, while a problem, bounty hunter + endurance (which stacks to 12% stamina cost reduction) I find the stamina on PK becomes manageable.This is more to address the death sentence 40 damage+heavies for trying to use a small attack

    A compromise that can be put in place in a month is better than the ideal solution I might see in 18 months.

    Its like if the roof was leaking, the first thing you do is put a bucket under it, the second is try and fix the roof
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  6. #6
    King_of_Xibalba's Avatar Senior Member
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    Yes I use that combination of perks in my other build but still find it lacking. Plus devourer to improve the survivality, cause I specialize in antiganks with her. Pure masochism, not recommended at all .

    That bucket is necessary but they only said a few times that adjustments on PK will be at baby steps pace.

    Obviously the problem is with all the assasins, only zerk and shaman are not that bad. I would not mind the crush them feat or the movement speed one to be replaced by your idea or mine, really.
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  7. #7
    never bothered with the 3rd perk (my rep 70 still only has 2, its just too annoying to sift through the damn gear, when they might just change it all again a third time), all I do is antigank... best way to crack the 1000 score mark

    The suggestion i'm making IS a baby step.

    Just for context vsing one of the highest winrate premades on my server from solo que with a bunch of randoms and bots - 'aim the PK' is the standard mantra, I know most of them so its half funny to them, but also none of them want to fight me alone, and the reason I pick PK is because its bad
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  8. #8
    King_of_Xibalba's Avatar Senior Member
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    I'm not saying is not a baby step, IT IS but from devs who knows what is.
    Maybe for them is 1 point more on stamina haha

    I'm just rep 25 with her but is more or less the same, 3.20 K/D ratio currently, and most of the times match making put me to fight against people with three or four times my total reps(47 is my total)... I can relate to the "aim the pk mantra" haha that's why after a series of catastrophic game sessions when I was a beginner with her, I decided to train harder for antiganks.

    The thing is that even if we, pk mains, are few, most of us agree on the lethality of punishes against us and the lack of tools for her. I mean not even an undodgeable?
    And most assasins users are tired of the reactive guard. So posts like this are actually useful to bring the issue (pressure) to the devs(again) or for new players trying to know more about the cons of an assassin main, so I mostly always agree on this kind of sugestions. A protection against punishes would be good.
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