Yeah, it sounds like a familiar non-contribution to a thread.Originally Posted by Ttttt771010 Go to original post
Don't you have something to add here that's productive? Share some strategy, if you have some available. I have yet to spend a bolt on him (poor choice of target typically in my opinion) and prefer to focus on taking out the combo itself. When he works it's beautiful, but I think it takes up too much work to get there typically.
What do you do, or how has he messed you up without allowing response? Would be interesting to hear something other than an odd mocking sentence with alternating caps.
Your post was not contribute at all either, so... hahaOriginally Posted by camelchasers Go to original post
By the way, the only nerf CWG needs is a max of arrows to fire. Like 4 or 6 arrows so it detonate only 4 or 6 animals.
But no an increment on cost, 4 is too much already, you should remember this unit is crap on his own, he needs animals on the field because his attack is too low.
Nah, I gave some reasoning behind my position and tried to encourage another user to join the discussion rather than just try to taunt people. I'd consider that a worthwhile contribution.
Not that I really think he needs a nerf, but max arrows would probably be a reasonable one if they do anything at all. Agreed that it's still all about him being a combo card. That really limits his potential.
Actually, it is an absolutely perfect response that embodies how ridiculous the “get gid, use spells” contributions on other threads are. If you don’t think MBP with almost 4000 HP and Area of attack AND big range AND knockback effect, or a card that can keep nuking the entire board are overpowered because you can use a soell on them, it is beyond asinine to think that city wok guy, who needs a lot of energy and requires effort to set up, is overpowered.Originally Posted by camelchasers Go to original post
jUsT uSe a sPeLl.
In case you didn’t get it, odd mocking sentences with alternating caps are sarcasm. And your comment about you not knowing how to play combos are very telling as to why you’ll never get how one single card that nukes the whole board and ***** up card synergies and combos with mostly spells as a counter is a problem.
I thought you were “against the nerf circus”. Yet here you are thinking that max arrows is a reasonable adjustment, which by your definition from an earlier thread about MBP, is technically a nerf. My God you’re a hypocrite.
Anyway, as far as how I deal with him: haven’t gotten used to him so much since we only had 2 days to play with him. But ive played him and hes difficult to set up. Sometimes he ****** **** up, sometimes my opponents ****** my **** up. But he is no way gamebreaking. And if he gives you so much trouble, uSe a sPeLl. Just powerbind him or lightning him. Or arrowstorm, fireball, SOMM, rogue, lebard, satan the swarms. You know, just mindlessly remove stuff like you usually do.
Full attack mode... Seems about right.
Anyway, I don't think he needs a nerf, but that's exactly what I said along with max arrows would be about it, if anything. Preferably just leave him alone, same as most of the other cards in the game. As usual, buffs > nerfs. Nobody said "just use spells", that's you bringing whatever baggage you have from elsewhere here to this thread. Let's leave it at home and have a real discussion.
As for MBP, I'm curious to see how he looks once they alter his attack speed. I'm dealing with him just fine now (and yes, that's without spells to remove him, before you blow up again) as long as you keep something back for Pope, but this might cut the hate back a bit. For 7 cost though, I hope he's still good. He has been a joke since launch basically.