I've rewatched the world reveal gameplay and have a couple of ideas regarding game play UI and a cosmetic item.
In the video the person controlling Nomad brings up the item selection wheel.
I noticed that some of the items were of the offensive consumables. (grenades,sync shot drones, breaching torches, C4, mines, div. Lure and rocket launchers.) Mixed with medical supplies at the bottom, similar to what we have as item wheel selection options currently.
My idea from this is to rework the current item wheel system into two different parts.
The first item wheel being the above mentioned offensive consumables.
The second wheel being survival consumables.(syringes, bandages, rations and binoculars)
Now given that each ration has three varieties(basic, advanced and extreme) it would be best to have them be in there own item tab.
Able to be cycled through just like we could cycle through vehicles in the Ghost Recon Wildlands vehicle tab.
This system would allow players to equip any needed item without having to go into the menus and keep players immersed in game.
Lastly as for the cosmetic item, I noticed that the Ghost Recon Operator Fixit had a excellent looking 'shemagh' and I believe the community would appreciate having its model replace the one we have currently.
Thank you for reading.