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  1. #1

    9.1 patch notes, again no mention of the M1A changes?

    I see you have posted the patch notes for 9.1, now due on 14th may.
    However, many sources, (though interestingly not your own) have indicated you intend to nurf the M1A classic, ( again with this? Seriously, nurfing this isn't the answer, your other weapons are far too weak... Buff them).
    However, having read the notes here, on YOUR forums, I see no mention of the intended changes.
    Now, is this simply the same as last time, that you "forgot to include them" (which, by the way, was an explanation no one believes, especially as you also said it was intended, and then back peddled two days later and reversed it), or am I to take it that no mention is being made of the changes, as you have actually seen sense and decided not to implement them? (Which I of course, do not believe for a second, as you have consistently shown extremely poor judgement and no actual interest in players having any sense of having the slightest bit of power in the game).
    I fully expect that upon logging in tomorrow I will in fact find that the M1A has not been nurfed... It will, in fact, have been deleted from the game altogether.
    However, if you could clear up this confusion I would be grateful, as even with the M1A classic, I'm still getting so fed up with the overwhelming power of NPC's in the game, and the feeling you are doing your absolute best to drive away those of us who play solo, I'm getting very close to just packing it in altogether.
    Thanks for your time, (assuming you actually give any of it up to answer, just another thing I seriously doubt will happen).
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  2. #2
    The explanation that was given finally was that the m1a was being worked on because it is an outlier. Due to competing priorities the intention was to shelf the changes until a full balance update was being done. There was however a mix up due to work from home arrangements etc and it was implemented in tu9 when it was not intended.

    The balance update to which they refer is tu10 as far as I am aware. Thus m1a should be nerfed in tu10 however I doubt it will be 40% as that made the gun completely unbalanced which would'nt speak very highly of them during a balance update
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  3. #3
    M1A is too strong

    So nerf it

    But 40% was waaaay too much
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  4. #4
    Ubi-RealDude's Avatar Community Manager
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    Originally Posted by qpMaverickqp Go to original post
    The balance update to which they refer is tu10 as far as I am aware.
    This is correct. Along with a more comprehensive look at game balance overall, TU10 is when we had initially planned (and still plan) on re-examining the M1A Classic. Not TU9.1.
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  5. #5
    SHDLBC's Avatar Senior Member
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    After what happened last time they specifically said it would be adjusted in TU10 as part of a larger balance pass. That is tentatively due in June. Not 9.1. You can go back and watch SOTG from a couple of weeks ago when they talked about it extensively.
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  6. #6
    Craig1405's Avatar Senior Member
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    Anyone have a link for the patch notes?
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  7. #7
    I would argue that the M1A isn't over powered, rather other weapons are under powered. The TTK when using the M1A makes it fun and not feel like a slog. The AR's and SMG's are not too far behind, but do need a buff. The TTK should be set for heroic difficulty. That way players who can't cope with heroic will feel powerful with lower difficulties and those who always play at heroic still have a feeling of power without silly TTK times.
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  8. #8
    xcel30's Avatar Senior Member
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    Originally Posted by Craig1405 Go to original post
    Anyone have a link for the patch notes?
    Here ya go
    https://forums.ubisoft.com/showthrea...-1-Patch-Notes

    The nerf will come with a full rebalance so who knows how tings will end
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  9. #9
    Originally Posted by we8userj0nny Go to original post
    I would argue that the M1A isn't over powered, rather other weapons are under powered. The TTK when using the M1A makes it fun and not feel like a slog. The AR's and SMG's are not too far behind, but do need a buff. The TTK should be set for heroic difficulty. That way players who can't cope with heroic will feel powerful with lower difficulties and those who always play at heroic still have a feeling of power without silly TTK times.
    All the builds I run on Heroic feel pretty powerful to me. There is -a lot- of things to consider a player should do properly when talking about TTK - What is your build? How min/max it is? How many of your shots do you actually lend? -Where- do you lend those shots? Leg, body and headshot will all produce different and respectively lower or higher TTK. I've seen people saying that it takes them up to 5 clips from an AR to down an elite, for me it takes only 1, when I properly lend my shots. So it's all very subjective. TTK is fine at the moment, if you run a proper build. If you don't, you should do another pass on your build and/or lower the difficulty until you get the proper gear for it.
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  10. #10
    Originally Posted by Ubi-RealDude Go to original post
    This is correct. Along with a more comprehensive look at game balance overall, TU10 is when we had initially planned (and still plan) on re-examining the M1A Classic. Not TU9.1.

    I hope TU10 rebalance includes adjusting weapons with such horrible handling and accuracy problems that they are virtually useless. This includes

    1) SOCOM Mk20 SSR -- bullet bloom is crazy-huge, cannot be shot anywhere near its max rate of fire, very low damage per shot. Suggestion -- lower its max fire rate and remove the bloom.

    2) LVOA-C's -- stabilty mods only correct vertical recoil. This leaves LVOAC's with unrealistic "horizontal" recoil that is very difficult to control.

    3) SIG-716's, Urban MDR's, and other battle Rifles with high rate of fire numbers but very low base damage. My hand gets quite tired trying to rapid-click these guns, and ammo gets exhausted quickly. This is why the Classic M1A gets so much use -- because other battle rifles lack damage and ammo efficiency.
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