🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    WrecK3rr's Avatar Senior Member
    Join Date
    Sep 2019
    Location
    Chillin w/ Morozova
    Posts
    1,597
    Originally Posted by westyren Go to original post
    Is this really a bug, you think they intend for us to crit 100% of the time?
    Nope it cant be a bug, bad communication it is, but surely not a bug where we are meant to reach 100%.
    60% max cc has been there since the release if I remember right.
    Dude you're missing the point here. No one is talking about achieving more than 60% CHC.
    60% cap on CHC is bugged atm. It will subtract your CHC if you go even 1% over 60%.
    Share this post

  2. #22
    WrecK3rr's Avatar Senior Member
    Join Date
    Sep 2019
    Location
    Chillin w/ Morozova
    Posts
    1,597
    Originally Posted by CassiousCloud Go to original post
    If you go over 60% at all, like say 65% it will put you at 55%.. whatever you go over starts to subtract that overage from your CHC before the cap.
    It's bugged.
    Yes! That is exactly what I'm talking about. Thanks @CassiousCloud
    Share this post

  3. #23
    Originally Posted by WrecK3rr Go to original post
    Dude you're missing the point here. No one is talking about achieving more than 60% CHC.
    60% cap on CHC is bugged atm. It will subtract your CHC if you go even 1% over 60%.
    Well you might be missing that I've already been told so, what I was asking for is proof for this.
    That sucks if true.
    Not affecting me but for those speccing more then 60% as thats not clearly communicated..
    Share this post

  4. #24
    When you are using named items go for +-50% and non named -+56% or you will lose total dmg. (I did quick math for you) https://ibb.co/2g0cPtt for non min/maxed builds go for 50% CHC and rest CHD
     2 people found this helpful
    Share this post

  5. #25
    Originally Posted by Deltikcz Go to original post
    When you are using named items go for +-50% and non named -+56% or you will lose total dmg. (I did quick math for you) https://ibb.co/2g0cPtt for non min/maxed builds go for 50% CHC and rest CHD
    I need you in my life.
    Share this post

  6. #26
    WrecK3rr's Avatar Senior Member
    Join Date
    Sep 2019
    Location
    Chillin w/ Morozova
    Posts
    1,597
    Originally Posted by Deltikcz Go to original post
    When you are using named items go for +-50% and non named -+56% or you will lose total dmg. (I did quick math for you) https://ibb.co/2g0cPtt for non min/maxed builds go for 50% CHC and rest CHD
    He actually did math on paper. NICE!
    Share this post

  7. #27
    Multiply your crit chance with your crit damage

    40% crit chance 120% crit damge

    0.4*1.2 = 0.5 --> 50% damage boost

    if you could boost your chance by 5% or damage by 10%:
    0.45*1.2=0.54
    0.4*1.3=0.52
     2 people found this helpful
    Share this post

  8. #28
    Originally Posted by WrecK3rr Go to original post
    He actually did math on paper. NICE!
    For sure, awsome!
    But, still you claim everything over 60% subtracts from crit chance, and I don't say you are wrong, but you've any proof of this? I could try it myself but as you are so sure I guess you have proof like a video or so?
    Share this post

  9. #29
    Originally Posted by Dani-3009 Go to original post
    Multiply your crit chance with your crit damage

    40% crit chance 20% crit damge

    0.4*1.2 = 0.5 --> 50% damage boost

    if you could boost your chance by 5% or damage by 10%:
    0.45*1.2=0.54
    0.4*1.3=0.52
    Yes, nice, I suck at math but that's why cc mods is maxed out at 6% and cd mods 12%
    Share this post

  10. #30
    Originally Posted by westyren Go to original post
    Ok you're sure about that?
    He is talking ****

    Above 60% == 60%
     1 people found this helpful
    Share this post