Dude you're missing the point here. No one is talking about achieving more than 60% CHC.Originally Posted by westyren Go to original post
60% cap on CHC is bugged atm. It will subtract your CHC if you go even 1% over 60%.
Yes! That is exactly what I'm talking about. Thanks @CassiousCloudOriginally Posted by CassiousCloud Go to original post
Well you might be missing that I've already been told so, what I was asking for is proof for this.Originally Posted by WrecK3rr Go to original post
That sucks if true.
Not affecting me but for those speccing more then 60% as thats not clearly communicated..
When you are using named items go for +-50% and non named -+56% or you will lose total dmg. (I did quick math for you) https://ibb.co/2g0cPtt for non min/maxed builds go for 50% CHC and rest CHD
I need you in my life.Originally Posted by Deltikcz Go to original post![]()
He actually did math on paper. NICE!Originally Posted by Deltikcz Go to original post![]()
For sure, awsome!Originally Posted by WrecK3rr Go to original post
But, still you claim everything over 60% subtracts from crit chance, and I don't say you are wrong, but you've any proof of this? I could try it myself but as you are so sure I guess you have proof like a video or so?
Yes, nice, I suck at math but that's why cc mods is maxed out at 6% and cd mods 12%Originally Posted by Dani-3009 Go to original post
He is talking ****Originally Posted by westyren Go to original post
Above 60% == 60%