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  1. #11
    Originally Posted by westyren Go to original post
    Bugged? Never heard of that, however 60% crit chance has been max for a long time now I think. It doesn't subtract, it just doesn't count. Not easy to know if you don't read forums or reddit regulary could def be communicated in a clearer way as not to let you attach cc mods once you reached 60?
    Yea, they just let us figure all this stuff out for ourselves..
    They just drop the game and say,go play.. They don't even tell us to look both ways before crossing the street..lol
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  2. #12
    Originally Posted by NLxAROSA Go to original post
    CHC also comes from gear and weapons, which will make the whole UI a very messy experience.
    What I mean is if your gear and weapons + mods/ per build in total is over 60% why would it be a bad thing to not let you attach another cc mod? With an explanation that you're already maxed out?
    I don't get it.
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  3. #13
    Even more locical would be to scrap 60% and call it 100%, no?
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  4. #14
    WrecK3rr's Avatar Senior Member
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    @OP,

    Stack both weapons with CHC mods all over.
    Try to fit in 1 Ceska piece and 2 Providence pieces.
    Doesn't matter which weapon type are you running.
    However, SMGs are the best when it comes to stacking CHC easily.

    And yes, there is indeed a bug in the game with CHC.
    So try to stay under 60% at all times until they fix it.
    I personally keep it at 58-59% w/o Coyote and around 50% w/ Coyote.
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  5. #15
    Originally Posted by WrecK3rr Go to original post

    And yes, there is indeed a bug in the game with CHC.
    So try to stay under 60% at all times until they fix it.
    I personally keep it at 58-59% w/o Coyote and around 50% w/ Coyote.
    Is this really a bug, you think they intend for us to crit 100% of the time?
    Nope it cant be a bug, bad communication it is, but surely not a bug where we are meant to reach 100%.
    60% max cc has been there since the release if I remember right.
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  6. #16
    NLxAROSA's Avatar Senior Member
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    Originally Posted by westyren Go to original post
    What I mean is if your gear and weapons + mods/ per build in total is over 60% why would it be a bad thing to not let you attach another cc mod? With an explanation that you're already maxed out?
    I don't get it.
    What if I swap to a weapon that adds more CHC while at limit already? What if I swap to a gear piece that adds more CHC while at limit already? What about other stats with a cap? Want to block those too/have notifications/popups for everything? Because it's inconsistent if you don't and bloody annoying if you do. Giving it a different color/font/icon is simple and there's no friction.

    Originally Posted by westyren Go to original post
    Even more locical would be to scrap 60% and call it 100%, no?
    Queue the threads of people crying 'I have 100% CHC but I only see around 60% hitting'.

    But come to think of it, a bar under the stat would also work, so you can see how far it goes. Only needed for stats with a cap.
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  7. #17
    Originally Posted by westyren Go to original post
    Is this really a bug, you think they intend for us to crit 100% of the time?
    Nope it cant be a bug, bad communication it is, but surely not a bug where we are meant to reach 100%.
    60% max cc has been there since the release if I remember right.
    If you go over 60% at all, like say 65% it will put you at 55%.. whatever you go over starts to subtract that overage from your CHC before the cap.
    It's bugged.
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  8. #18
    Originally Posted by NLxAROSA Go to original post
    Queue the threads of people crying 'I have 100% CHC but I only see around 60% hitting'. .
    haha didn't think of them..lol 100% of the crit chance you can achieve? no? you still don't get it? I guess there are to many of them too..
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  9. #19
    Originally Posted by CassiousCloud Go to original post
    If you go over 60% at all, like say 65% it will put you at 55%.. whatever you go over starts to subtract that overage from your CHC before the cap.
    It's bugged.
    Ok you're sure about that?
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  10. #20
    Wouldn't it be easier to just add:
    CHC X/60
    CHD Y/150 (or whatever the max is)
    .
    .
    .
    And so on?

    That way we know what the cap is in the future & stop coming here waiting for a reply from Ubisoft/Massive.
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