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  1. #1

    Crit Chance and Crit Damage

    Advice with crit chance and crit damage, mine is currently at about 35% crit chance and 130% crit damage, is this a good mix? any advice would be much appreciated
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  2. #2
    Originally Posted by Subaru Dave Go to original post
    Advice with crit chance and crit damage, mine is currently at about 35% crit chance and 130% crit damage, is this a good mix? any advice would be much appreciated
    I would go for crit chance first, it maxes out at 60%, no need to go higher, it would be a waste, after that build up your crit damage. But definitely crit chance @60% first. If you're using the coyote exotic mask I would go for 50 cc before cd as one of it's it's talents is cc.
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  3. #3
    0% CHC and 200% CHD = 0% Critical Hits

    Try to reach at least 50% CHC
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  4. #4
    IgotNerfed's Avatar Senior Member
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    Yea, CHC is the first way to go, I have a problem where I can get loads of CHD mods or gear sets but I cannot get much CHC for anything. Hard to get anything to drop with it. I have reached 27% CHC at the highest.
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  5. #5
    Originally Posted by IgotNerfed Go to original post
    Yea, CHC is the first way to go, I have a problem where I can get loads of CD mods or gear sets but I cannot get much CHC for anything. Hard to get anything to drop with it. I have reached 27% CC at the highest.
    Weird, I have several 6% cc mods but 11.7% is my max mod for cd..(out of 12, so I shouldn't complain )
    Not sure what you mean by you reached 27% crit chance? That's pretty much nothing?
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  6. #6
    IgotNerfed's Avatar Senior Member
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    Originally Posted by westyren Go to original post
    Weird, I have several 6% cc mods but 11.7% is my max mod for cd..(out of 12, so I shouldn't complain )
    Not sure what you mean by you reached 27% crit chance? That's pretty much nothing?
    Yes, that's my point, I am not getting decent drops with CHC, I get trash like 2% or 2.4%. RNG for you. I would like at leaast 50% then every other hit should be a crit, in theory.
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  7. #7
    the closer you can get to 60% CHC, the better.. Just don't go over, because it's bugged right now and will start to subtract the amount over..
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  8. #8
    Originally Posted by CassiousCloud Go to original post
    the closer you can get to 60% CHC, the better.. Just don't go over, because it's bugged right now and will start to subtract the amount over..
    Bugged? Never heard of that, however 60% crit chance has been max for a long time now I think. It doesn't subtract, it just doesn't count. Not easy to know if you don't read forums or reddit regulary could def be communicated in a clearer way as not to let you attach cc mods once you reached 60?
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  9. #9
    NLxAROSA's Avatar Senior Member
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    You can see in the stats menu but would be nice if a capped value was shown in a different color (or different font for those who are color blind). Not a fan of not allowing to equip mods. CHC also comes from gear and weapons, which will make the whole UI a very messy experience.

    On a Coyote Mask build you can go a bit lower with CHC as the mask will give you extra CHC depending on distance. Could be worthwhile speccing a bit of CHD then instead.
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  10. #10
    Oatiecrumble's Avatar Senior Member
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    Think on my main build i have 53% CHC and 175% CHD.....would like less CHC as i'm using Coyoyte Mask.
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