Dark Zone Guide & Etiquette
The Division 2 Dark Zone
This is a very long and daunting read. So kudos to those who complete it all or read any of it. I’m hoping to reach those who hate the DZ in an effort to show them it’s not so bad and it can be very fun if you give it a chance. I’m not an expert but I play in DZ everyday. I do get killed sometimes but I’ve also killed countless agents in the DZ. I know when to run and I know when to fight. I’ve helped many people on my friendslist grow comfortable enough with the DZ. some of them prefer when I’m there but all of them enjoy this amazing game feature. Hopefully you can too.
So I constantly hear players bash on the Darkzone most even want it completely removed from the game. I myself along with several thousands of people spend quite an ample amount of time within the DZ. I notice players complaining about things I myself have never really experienced or at least not anymore. I for one would no longer be playing TD2 if all the sudden all the DZ got removed. Upon watching the forums and Reddit I realized the things people complain about in the DZ are simple fixes. So I came to realization that most the players NOT ALL have issues with the DZ because they simply don’t know how to DZ. so I will outline some key things as well as share advice. Pretty sure if you take these things into consideration you will prevail in enjoying the dark zone as much as anyone who plays in it. Remember it takes time. When I first entered the DZ in TD2 I hated it but one day got invited to join a group with 3 other pro DZ players. I felt like a 5 year old on Christmas Day. I didn’t really directly kill any other rogue agents but man getting helped killing them felt so damn good. They kept me alive and coached me what to do and not do. Within a few days I got better and better. So let’s start.
Things to consider
1. Solo in DZ
Problem: Running solo in the DZ is risky regardless of build or actual skill level with this game. What others fail to realize is running solo can be overwhelming. Imagine doing a heroic missions and being bombarded by 4 rogue agents by yourself. Solo players in the DZ are easy targets for players who like to go rogue. Hostile rogue groups of 4 often look for the lonely solo player to torment.
Solution: Perhaps invite friends or find people to group with. You will find quickly that most rogue agents prefer not to fight against a group of four. Additional players can also protect each other. Just because you can solo all heroic strongholds doesn’t mean you can pull it off in the DZ. in fact very few can. There’s ample amounts of online players who love the DZ. you just have to find them.
2. AFK
Problem: Often I hear players complain almost on a daily while in my group or on various social platforms such as reddit, Facebook, discord, forums, ETC. Players tend to be shot in the back or killed while not at the controller/keyboard or simply taking a drink of water.
Solution: Always keep in mind that no matter how empty the DZ may feel never absolutely never go idle within the DZ. Not even outside the checkpoint doors where armed turrets are protecting you from enemies. You will find out very quickly those turrets are delayed in reacting by a good 6 to 10 seconds which is more than sufficient time to go rogue and kill someone. Rogue agents love finding an idle player. It’s an easy kill. Imagine finding an idle enemy on Fortnite or Modern Warfare. You wouldn’t go idle in those games don’t do it in the DZ if you do not wish to be senselessly killed.
3. Friend or Foe
Problem: This has happened to myself on several occasions. You encounter another agent within the DZ. They wave or salute and go off on their way. Next thing you hear shortly after is “Rogue Agent Nearby” only to be killed by the player who seemed harmless a minute or two ago. Sometimes they may have recently revived you while engaging a landmark only to later kill you.
Solution: Trust absolutely nobody in the darkzone. If they are not in your group they are your enemies! Does not matter if they helped you kill a rogue agent. Helped you clear a landmark. Helped revive you when you went down. I have have seen countless times where these temporary friendly agents turn around and go rogue for no reason whatsoever. Stay alert and trust no one. The more you avoid any and all agents inside the DZ the better off you will be. The longer you will survive! Specially if you only there to loot and farm.
4. Lingering
Problem: Lingering is my personal favorite. Everyone can share a story whose been inside a DZ finished a landmark and hung around while another group or agent was there. Only after a few minutes somebody goes rogue and somebody dies. Sometimes that person is you. Sometimes it’s you’re group that’s killed.
Solution: Don’t linger. You finish a landmark leave the area and check to make sure you aren’t followed. No need to stay at a completed landmark after you have picked up or destroyed the loot that has dropped. Why is this a problem? Because after completing a LM when I notice another group is not leaving. Immediately my group starts growing concerned in the party about their motives. Players start to assume and speculate they might be lingering only to go rogue. You know what happens when you wait long enough? You guessed it. They go rogue! So leave the area and make sure you are not followed. I hear things in my party like “They are definitely trying to kill us that’s why they are not leaving” or “I don’t trust these guys”. If that’s the case then simply leave the area. Why would you wait around until you provoke this suspicions? Sometimes your are a victim of your group going rogue to defend themselves. Only to be killed by them. So don’t linger. Take your loot and leave. Most of the time the other player or group will leave as well with no issues or conflict. The other group are in their own party. They don’t have the slightest clue what your intentions are. They are always going to assume the worse. So after you complete the LM it’s time to leave.
5. No Loot, No Problem?
Problem: Tons of players are under the impression because they don’t have any loot they shouldn’t be killed. I’m sorry to inform you but most the players in the DZ looking to go rogue don’t care if you have loot or not. There are clans and players in general that simply just want to go rogue and kill players. This is part of the DZ and a working mechanic. You cannot get mad. That’s how the DZ works.
Solution: Stay on your guard regardless if you have loot or not. Some groups play together only to go into the DZ and go rogue. Just because you don’t have a contamination pack under your backpack doesn’t mean players won’t bother killing you. They will regardless. You have to assume that every agent you encounter regardless if they are alone or with a group are potentially hostile. If you don’t wish to fight. Then you should avoid them. Just cause they helped you clear a landmark 20 minutes ago with no problem doesn’t mean they won’t attack you for no reason. That’s just the nature of the Dark Zone. Doesn’t mean it’s a broken feature or isn’t meant to be in game. Some people go into the DZ just to kill other players. It has nothing to do with the loot or farming XP. As you play in the DZ more you will start to memorize those names so know right away they are hostile.
6. Kill Feed
Problem: People constantly ignore the kill feed displayed for most on the bottom left corner of the screen. Missing important key information regarding their DZ lobby. A lobby that seems empty is all the sudden teaming with rogue activity. The kill feed is located at the bottom left corner of your screen unless you have changed and reconfigured your HUD display. The kill feed is very important inside the DZ
Solution: Watch for that screen at the bottom of the lobby for couple good simple reasons. It tells you which names are going rogue. Who those rogue agents are. How many are going rogue. If they are killing or being killed and how frequent is it occurring. As well as how many rogues are in that group or if it’s a solo player. This will help arm you against who to avoid. Honestly you should avoid all players within the DZ but now you will know if a group or player is hostile or not. If player “Rogue Agent 1” has appeared on the screen 7 times in 15 minutes going rogue getting various kills and being killed then I know when I see the players nameplate to avoid them. I will know that when I see “Rogue Agent 1” to either flee the area or kill on sight if they are following me. The kill feed also lets me know how hostile that session is. Specially if it’s constantly displaying several various names without delay or pause. Then I know right away this lobby is very very hostile and almost everyone is going rogue. This also lets me know that chances of extracting my loot is going to be slim to none. Perhaps find another lobby if I’m not wishing to engage these players.
Dark Zone Loot
Problem: I’ve played with people who have wasted inordinate amount of time extracting every single time their contamination pack is full. This wastes an enormous amount of time for everyone including the person extracting.
Solution: Stop hoarding Dark Zone loot. If you don’t need, meaning you are not going to use it for a build or it’s better then one of the pieces for your build. Simply don’t take it. Why? You in the DZ. it’s dangerous and hostile. Why would you waste time extracting stuff you will never use? For crafting materials or to sell for credits... That is an absurdity. You can accomplish the same thing in the PVE world without running the risk of agents going rogue to kill you. The more you extract the more someone somewhere in the DZ is going to think “geez they must be getting real lucky with their loot. Let’s go take it” Save yourself the trouble and only extract what’s valuable. If your farming garbage for materials or credits to farm a story mission. Doing in the DZ is senseless and ineffective. You pack is limited on how much you can carry and you have to survive extracting before it’s even yours. Remember in the DZ it’s not your loot until you have successfully completed the extracted it.
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Toxic Lobby or Hostile Lobby
Input: Most the players who hate the DZ refer to the Dark Zone as completely toxic. I understand how frustrating a lobby can be but do not let a couple bad experiences ruin how wonderful and fun the DZ can be. The DZ is a great place for a new dynamic of the game that PVE cannot offer. For starters the amount of XP you attain from a heroic mission and heroic landmark are exactly the same. The only difference is even with a speed run of a heroic mission you can complete a landmark in just 2 short minutes. So farming for XP is very effective in the DZ. Also loot within the DZ is more rewarding due to farming times cut down to a very minimal amount. Giving you the ability to farm heroic or various difficulties at much faster rate. It’s great for targeted loot. If I’m looking for rifles, sokolov, gear sets, or whatever. Then what better place than the DZ. The problem with heroic mission or any difficulty mission is your loot drop quantity is very low to begin with. You may take 45 minutes farming a mission that drops chest pieces only to get 3 or maybe 4 pieces at best. Same goes for control points. You only have 2 real shots at the targeted loot from the first named boss and the last at a control point in PVE. In regards to the DZ you can farm several heroic and challenging landmarks before you even complete one control point or mission.
The Dark Zone also has no difficulty scaling regardless if it’s invaded or not. When players join to help you complete a control point or mission the difficulty changes. The more players that join the session the more health the enemies have. The DZ does not have difficulty scaling. So you can run a group of 4 and the enemies health will always remain the same. It allows me to finally put to use shotguns, smgs, even pistols and really enjoy all these various weapons in game. Where in heroic CPs and missions I really can’t. Imagine flanking an enemy on a heroic CP or mission with an SMG. Specially with 4 players. Not only will you most likely fail to kill the enemy but chances are you will be downed pretty fast. Where in the DZ I can farm landmarks without really using cover that often. I can truly flank enemies instead of waiting behind cover to take crucial shots at them. Inside the DZ you don’t have to carry the burden of constantly relying on your M1A or Bakers Dozen to kill NPCs. You can honestly use other various weapons and build around those weapons using your gear to better them and make them stronger.
So I will tell you that the Darkzone within itself is not “Toxic” but varies depending on lobby type if it is hostile or not. Just because a lobby is not hostile for the first two hours of farming doesn’t mean it cannot change to extremely hostile. Sometimes new players join after old players leave. Those new players intentions sometimes are to wreak havoc. You cannot call rogue agents killing players toxic when this is a key feature part of the DZ. however their behavior in the manner which they are going rogue can be toxic. There’s a huge difference between going rogue to kill players and tormenting/torturing players. Torturing players is toxic gameplay. Big difference between the two. Most of the time the person being tortured it’s their fault! Case and point. I watched someone walk out of a checkpoint only to be killed by 4 group man hunt. This went on for 2 hours while I farmer the other side of the map. If someone is being toxic towards you. It’s best you ignore and block them. They feed off you ego and inability to walk away because of pride. So they will continuously kill you over and over and over. The worse you end up feeling about it. The better they feel.
The general attitude most agents carry is that if my build is superior against another player than I shouldn’t be beaten. That is not true. Regardless if you have the best build the game has ever seen. Sometimes you can and will be beaten by a lesser build. Even if the build seems weak and poorly put together. Why? Because being outplayed by someone who has sunk a thousand hours into the DZ mostly doing pvp does not defy rationality or escape basic human understanding. They simply out skill you in the aspects of PVP. Imagine buying Modern Warfare right this moment and jumping into an online match. New players will die more than kill. For various reasons. They haven’t developed skills yet. Memorizing the maps, general game mechanics, found their best weapons of choice suited towards their play style, memorized key camping spots, and many other aspects that groom a player to become better at the game. So give yourself time. Some have natural talent in third person shooters some do not. Does not mean you can’t get better. The more you play the better you will get. So give yourself time to develop a play style and acquire skills. Perhaps LMG works wonderful for you in heroic missions but my fail against rogue agents in the DZ. you have to play and try new things in order to figure out what you are good at. Perfect example is a friend of mine. Let’s call him “Player 1”. You can give him the Bullet King LMG and tell him to go rogue and try to kill an agent. He will in fact miss almost every shot. Give him the White Death marksmen rifle and all the sudden his accuracy is that of a Navy Seal Expert Sniper. Play styles and skills vary between PVE and PVP. What works for you against NPCs probably won’t against real players. Take the time to figure out your play style for PVP. I myself have taken several friends in the DZ whom at first hated the DZ and at some point even afraid. After some time playing together they frequently visit the DZ if not daily. What they thought once was an evil terrible place and shamed the developers for adding such a horrible feature is the now the location of their joy and has added tremendous replay value. I understand it’s not for everyone however you can’t try something a couple times hate it without attempting to improve at it first. It’s like learning to drive. At first it’s very fearful and dreadful but after developing skills in driving it can be very exciting for someone whose never really done it before or not enough after they have become skilled at it.
Here’s some tips for your next DZ adventure
1. Memorize the DZ your in. Know the fastest routes to the extraction, checkpoint, or pathways to simply escape a conflict or to give you the edge against another player. Make me rogue and stick me in the south DZ northern part of the map between the two checkpoints while solo and I will more than likely shut down the lobby. Move me to the southern part of the map and I might as well be playing with the TV turned off with the batteries in my controller dead. It’s very simple. I memorized certain areas of the map. Which makes me more lethal. Where certain areas I’m useless. Just need to spend more time learning the map and environment.
2. There’s no shame in running. Whether or not if you have important loot. Sometimes engaging another enemy or rogue is simply not worth it. I’ve myself have ran into groups of 4 who recently where manhunt for more than 30 minutes straight and killed over 25 players. It would be a wise decision specially if you are alone to avoid such a group. Maybe you tried defeating a rogue and they have killed you several times. No shame in admitting defeat and knowing you are outplayed and decide not to continue to fight. Ask yourself if you choose to let pride and your angry get the better of you and you keep engaging someone whose killed you several times without you killing them once. What will you achieve? Besides further angering yourself and potentially quitting the DZ indefinitely. Instead admit you are soundly beaten by a better player and work on your build and improving your skills. It’s not always the case of their build is broken or imbalanced. Sometimes not always.
3. If you have no loot try fighting a rogue. Sure you do lose DZ rank when you die but ranking back up is simple and fast. Why fight sometimes? What better way to perfect your build and put it to the ultimate test. Than when your build is solid and you know it. You can then begin gaining skill fighting against other players to better protect yourself. It’s also fun sometimes. If you always avoid rogue agents in the DZ and are to afraid to engage them. Then when you encounter situations in which when you cannot escape a rogue player you will always be defeated by them unless someone else saves you. If you take the time to fight rogues when you are not farming this will help you develop your play style as well as modify you build to be better suited for PVP. Then you become well grounded in fighting back. You can comfortably enter the DZ and at least defend yourself. It doesn’t mean every time you engage a rogue agent you are going to win but it’s sure much better than encountering a rogue only to immediately die because you don’t know how to properly fight them. NPCs and real players fight much different. It’s not about who kills quicker or how. They each are very lethal in their own manner. So you cannot apply you amazing skills to killing NPCs to killing rogues. They are vastly different for several reasons. You are not fighting coding and waypoints. You are fighting intelligence. Big big difference. So don’t get angry when your build that can solo heroic missions and strongholds fails against one rogue player. It’s like using a bicycle to compete in motocross or using a minivan to compete in Nascar. Doesn’t matter how skilled you are on a bicycle. A motorcycle/dirt bike is a completely different machine/motor vehicle.
4. If you have loot you don’t wish to lose. Don’t panic. Get to an extraction. If your by yourself and you’re lobby is very hostile. Then get to a checkpoint. Log out and log back into the game. You won’t lose your loot as long as you do not exit into the PVE world. There’s a good chance the session will change. If you have friends or players with you. Have them call the extraction while you wait inside the checkpoint. Once the extraction is there with say 45 seconds left before leaving. Have someone escort you. There is no shame in defending what you wish to keep. Even it means switching lobbies. Everyone here knows the countless hours this game will bleed you of when trying to farm for the loot your build needs. Why allow another player to simply kill you and destroy or take it? Most rogues will dismantle your loot. Unless it’s loot that’s extremely valuable. If you must and are worried than simply switch lobbies. No such thing as a safe lobby however you can find a less hostile one. Invite friends if you have to. The goal than becomes to extract that loot at all costs. Stay focused on that objective. The more time you waste with valuable loot the more highly probable someone will come along and challenge you. You may win or you may lose. Me personally. I say why risk it. If I attain valuable loot in a game that rarely rewards good loot then immediately my number 1 goal and priority becomes extracting that loot at all cost. That means I will do whatever necessary to get it out no matter what. If I have to switch lobbies than so be it. My pride in a video game is not more valuable then a thousand hours spent farming. You have to realize in that moment when RNG finally chooses to reward you. Will you waste time or hurry up and extract. If you are full of pride and say no I won’t leave the session to find a better one to extract even if the lobby is very hostile. Then you cannot get angry when you failed to extract. You had a choice and overvalued your ego instead of valuing your time. Simple put time over pride. A perfect pair of god rolled contractor gloves with full weapon damage and full critical damage is far more important to risk or chance. I will switch session many times if I have too.
5. Once you have placed your loot on the rope. Protecting it in a hostile lobby may seem impossible. Here’s a few tips to help you extract those items. Stay alive and fairly near the rope. You will find out very quickly most rogue agents won’t risk cutting the rope and being killed as long as someone is alive at the extraction. If they go rogue while your items are on the rope and you immediately engage them. Once they have killed you and or the rest of your team. Then they will have an easy time cutting the rope. However if you draw that timer down lower by constantly moving around and exchanging fire but not enough to be killed. It will keep them on their guard and focused on killing you and or you’re team first before they try to cut the rope. If you see an agent attempting to cut the rope while your still alive. Then stay secure behind cover if possible. This is a great opportunity to kill a rogue while they are not moving or returning fire back. Most wont try this while anyone is alive and near the extraction rope because it’s extremely risky. So stay alive for as long as possible until the timer hits zero. If you end up dying after the helicopter has left even if you prevented them from cutting the rope than you have succeeded at least in saving your loot. Dying in the DZ is something everyone will endure countless times. It’s something you will get use to.
6. If you are actively doing a landmark while another player or group is engaging the same landmark. Don’t be a jerk and kill the named boss before the other person or team gets a shot on named boss. They won’t get the loot. This is a very fast way to turn a situation into a hostile one. Also make sure you do the same. As soon as the named boss is visible take a few shots and make sure you hit them. Allow for others to get shots in as well. It’s a jerk move to see the named boss and immediately kill him before another player or group not with you gets a chance to shoot the named as well. You or they will kill the chances of that named boss dropping any loot if you don’t allow another player or group not with you to inflict damage. This can cause players to get angry and go rogue. Have courtesy. If they are actively helping clear a landmark before or after you get there and they aren’t going rogue then the least you can do is share the named boss. Doesn’t mean after you share killing the named boss they won’t go rogue because there is always a chance they may but stealing the named boss will only increase those chances. So be courteous.
7 The “Scanner Pulse” is your absolutely trustworthy best friend inside the DZ. This will help you identify where rogue agents are at when that notification goes off saying “Rogue Agents Nearby”. This will either help put distance between you and them or help you engage them. This will save you countless times. Specially when a rogue is silently hiding behind some cover and you blindly run into their line of site. They will pop out and more than likely down you before you can even react. Learn getting used to using the pulse. It will greatly help those not familiar with the map and even those who spend ever moment of TD2 inside the DZ. the “Scanner Pulse is truly a life saver. Remember you cannot pulse agents if they are not rogue and neither if you are rogue as well. The pulse only works on rogues and NPCs. The pulse however does work if you are rogue yourself. Then you may pulse other agents. The kill feed doesn’t stay active long enough to indicate if a rogue is getting closer or further away. So the “Scanner Pulse” will help you see where they are at if they are nearby. The “Scanner Pulse” sometimes keeps rogues away. When you pulse them they become visible to you and your group. This sometimes will help keep them at bay and keep them from moving closer to you. I’ve encounter countless situations where the “Scanner Pulse” has caused an entire group of rogue agents to retreat. This can help you navigate a safe path to the nearest checkpoint for protection if you do not wish to fight. The turrets will destroy the rogue agents should come close to the checkpoint. This only works if your Dark Zone is not invaded. Invaded DZ don’t have turrets at their checkpoints so be careful!
8. Darkzone supply drops can be extremely rewarding. However you must decide if it is worth the risk of opening the crate or stealing it. The difference is if you steal the crate the loot quality chances rises significantly. However you cannot steal a crate while the DZ is invaded. Same rules applies to opening Dark Zone Boxes that require keys. You may choose to steal them. Just keep in mind you will go rogue for 20 seconds. Also stealing the crates or boxes takes a good 10 seconds to open and your rogue timer doesn’t count down until you are finished leaving you very vulnerable. I have obtained countless valuable high quality loot from stealing a dark zone supply drop crate sometimes solo often with a group. You just run the risk of being killed while rogue. So many exotics come out of the dark zone supply crates when you steal them. So be cautious.
9. invaded Dark Zones have normalized stats. Rogue agents enjoy these more than standard DZ because there are no stat nerfs. Also there are no turrets protecting the checkpoints. This allows rogues to trap players inside the checkpoint or instantly be killed when they exit. Remember you can teleport to various checkpoints within the DZ. However you will lose your loot if you do fast travel but not if you log out and log back in. Which may server transfer you. Invaded Dark Zones most of the time are the most hostile because rogue agents can use the full potential of their build, gear, and weapons without the game automatically nerfing certain stats. This is where most the time you will encounter rogue and manhunt agents with the most hostility and toxic behavior. The invaded DZ is will be swarming with Black Tusk. So they are slightly more difficult in fighting.
10. The final most important piece of advice I can give anyone. Decide when you go into the DZ either by yourself or with others what your goal is and focus on that. If you are in the DZ to farm than simply farm. If you there to go rogue then go rogue. The absolute worse thing you can do to ruin your experience when you in the DZ trying to farm regardless if your farming XP, Loot, or both is to go rogue and imbalance the lobby making it hostile. If you are farming and you start killing players they are more than likely going to come to find you to get even. This won’t be fun when you finally find some loot worth extracting. You will find out very fast that you stirred up a hornets nest and it stings badly when after countless hours spent farming you get the one piece you absolutely always needed and someone kills you not because they are hostile but because you enraged them for no reason. So I can’t stress this enough. If you are there to farm than be peaceful unless you have to kill another player. You may choose to ignore this advice but soon enough you will realize that to imbalance a calm lobby and turning into a hostile one is actual very factual. All it takes is bothering/annoying another group or player before the entire lobby starts killing one another. You go rogue while farming to kill someone. They go rogue to try to kill you back. Other players see someone is going rogue without knowing what the situation is. All they know is someone is rogue lets kill them. Before you know it you have the half or entire lobby fighting each other. This won’t end well if you are trying to extract loot. Specially if you angered half the lobby. So separate the two. Either go into the DZ to farm or go into the DZ to go rogue and kill. Mixing the two rarely ends up profitable in terms of loot for the party stirring the pot.
P.S: Players with DZ within their clan tag are players who enjoy going rogue. Doesn’t matter if it’s (DZI) (DZS) (DZM) or whatever. If there is a DZ in their clan tag then you pretty much bet they are extremely hostile and their behavior is toxic. If you wish to stay alive and not be tormented my best advice is to stay away from them. They are in a clan that recruits pro pvp players and encourages hostility towards everyone. They are usually the ones with the most toxic behavior. Not all of them but most. They will torment and torture you as long as they can. The longer you stay active in that lobby the more they will punish you for it. You can either leave right away. Invite more players to fight back. If you end up destroying them then good. Let them know your not a push over but if not. Then you need to learn when it’s time to quit. Allowing them to torment you will only feed their ego and encourage them to carry on with their toxic behavior. It also tells them that it’s okay to be toxic.
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On a side note I want to remind everyone this is a opinion being shared by a fellow gamer who spends every moment inside the DZ. None of this information is absolute or law. This is simply an opinion shared by someone whose very observant and that spends close to 10 or more hours daily within the DZ. Yes I do farm & go rogue quite often. I don’t ever mix the two. No I don’t torment players or kill solo players when in a group. If I go rogue and kill someone and they do not return to fight I leave them be. I do not harass nor torture them. I’m not here to ruin the experience for anyone. There’s no honor or skill in continuously killing the same player whose having trouble defending themselves. I find that behavior to in fact be toxic and pathetic. I understand that’s the games mechanics. So I simply choose not to be a jerk and abuse them. Just because you can continue to go rogue and kill the same player over and over again who can’t kill you. Doesn’t make it okay or ethical. You can simply choose to fight someone else whose stronger and leave that player alone. You don’t have too but some people find being toxic fun. I on the other hand do not. The Darkzone has no shortages of online players. Plenty of people to kill. Leave those who want to be left alone to themselves. Ruining their experience will only further cause numbers to drop from the game. As we all know the numbers now are dropping daily and are at an all time low.
Be kind share your opinions. Forums is a place to discuss things not respond with “If you don’t like it then leave” everyone that is apart of this forum enjoys the game to some degree regardless if opinions vary on certain matters. Yes the game has broken mechanics and a few imbalances. So what. We are still here and playing. So please be respectful. No point in trying to destroy someone’s opinion. If you don’t agree than instead of bashing on them explain why you don’t agree. Remember all opinions are welcome unless they are disrespectful and defeat the purpose of a discussion to begin with. So share your thoughts and stories.
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