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  1. #1

    Formal application to Massive.

    I wanted to build a character that imposes (different) statuses on enemies and use the talents of "Creeping Death" and "Trauma". It works very well in conjunction with Imperial Dynasty, and special ammunition or skills. Status insults can also be enhanced with appropriate Utility Mods. But in the statistics tab there is nowhere, information, nor about the damage dealt by status or about the strength of strengthening these statuses with mods or armor features. For example, Wywern Wear gives us 10% Status Effect ... but what does this mean? What really total damage and at what time is inflicted on opponents. Unfortunately, this information is nowhere to be found. Please put this information in the "Stats" tab.
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  2. #2
    Originally Posted by ThePolkot Go to original post
    I wanted to build a character that imposes (different) statuses on enemies and use the talents of "Creeping Death" and "Trauma". It works very well in conjunction with Imperial Dynasty, and special ammunition or skills. Status insults can also be enhanced with appropriate Utility Mods. But in the statistics tab there is nowhere, information, nor about the damage dealt by status or about the strength of strengthening these statuses with mods or armor features. For example, Wywern Wear gives us 10% Status Effect ... but what does this mean? What really total damage and at what time is inflicted on opponents. Unfortunately, this information is nowhere to be found. Please put this information in the "Stats" tab.
    Been running CD on my backpack and the holster, on my tech build. Does pretty well spreading bleed/fire, i'm not a status/cc build, so it's nowhere near maximized, but it certainly does help.
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  3. #3
    Merphee's Avatar Volunteer Moderator
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    Yeah, it would be good to place actual status damage per tick in the stats section because there are multiple ways to inflict a status without a skill.
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  4. #4
    dagrommit's Avatar Senior Member
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    Originally Posted by Merphee Go to original post
    Yeah, it would be good to place actual status damage per tick in the stats section because there are multiple ways to inflict a status without a skill.
    Agreed. Though given how poorly the game explains many things (e.g. the difference between "repair skills" vs "incoming repairs", or what "status effects" and "weapon handling" attributes do), I would be surprised if that actually happens.
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  5. #5
    I totally agree with this OP.

    I myself run a fully GOD rolled(took me forever with RNG) loadout that I have nicknamed "poison"

    3 piece China Light, 2 piece Wyvern and 1 piece Golan Gear. My backpack is China Light, talent is Creeping death as well and it's the named backpack. I can't recall the name at this time.

    On some skills it's very obvious when you actually drill down into the skill. For example, the Sticky Bomb(flame). I can see that the duration of "burn" is upwards of 51 seconds. However, the only damage that gets reported is the explosion of the stick bomb itself. It does not specify how much "extra" damage the burn does to enemies, or perhaps i mean 'per hit/tick rate'

    This goes for any skill running bleed. The hive for example, same thing as the sticky, but it doesn't tell me how much bleed damage it does. I have been able to see for myself visually during missions that my bleed happens to be 70k and are Red Crits.

    I really love where skills currently are in this game, but as a numbers compulsive player, I would love to know exactly how much damage i'm able to produce off a bleed or burn status effect. It adds to the "Power" illusion that really makes this game fun to play.

    In the Division 1 for example, I had my seeker mine cooldown all the way down to 10.2 seconds. Knowing that type of stuff is what motivates me to continue to try and build amazingly synergized skill builds.

    ***in case anyone cared, i love running DC Union Arena where Hyenas generally rush out of doorways in groups and I hit them all with the riot foam(29.7 second ensnare duration) and then throw a hive. I dont have to shoot a single bullet***
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  6. #6
    at this moment all skills that do not specify any specific status effect dmg will deal the base dmg for said status effect
    for bleed and burn its ~35k per tick, and it does get enhanced bny status effect stat, so if your running +50% status effect its araund 17.5k extra dmg per tick so ~52.5k dmg give or take a few k

    and any specilization grenade (survivor and demolition) will deal exactly the same amount of status effect dmg, same with explosives in the world, like flame barrels or propane tanks

    concerning +% status effect: it increases the time any status effect is being applied and it increases the dmg from any status effect
    this stat is imprtand for any flame builds, as it extends and imroves the flame dmg
    this stat is also vital for any CC build as they want to control the mobs as long as possible
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