I'm thinking to buy this 'coz it's a Far Cry game, so should be good, but also 'coz from what I've read it seems like the campaign isn't very front and center.
Hopefully, I'll be able to just explore the environment, go hunting and fishing, and progress my cash, skills and equipment, without having to do too many main campaign missions until I'm good and ready. That's pretty much what I've done in FC 4, though sorta accidentally. Is it the case with 5 too?
Thanx.
It can be....or totally not. They use a value to trigger the next section of the main quest, and how much running around you can do all depends on how many points you accrue. If you know the game somewhat, you can avoid the main quest for a long time, but if you are doing missions, you are likely to get "taken" and thrust into the main mission. One good thing is once you complete the main mission in John's and Jacob's areas you don't have to do the final bunker and can create a playground to do stuff in with enemies. If you do complete the final bunkers in each of the three areas(Faith's is required) then all enemies are basically removed except for outposts and missions.
Basically the main missions trigger in each of the three areas when you kill enough of certain enemies, complete enough side quests and clear enough outposts to trigger the point cutoffs. Once the trigger point is hit, the main mission automatically triggers.
Now to me, the gameplay of this game is the best of the series....but to me the story and trigger mechanisms for it are the worst, except for New Dawn.....which to me is worse in story than FC5 main.
On sale, this game is definitely worth having just for the fun gameplay....but if you are expecting FC3/4 style of progression, you may rage a bit....
Do you accrue points for fishing and hunting? I gather that you need cash and that a good way to get it is hunting and fishing, so I figured I'd do as much of those as is possible before delving into too much mission stuff.
I'm currently playing FC 4 for the first time and I have to say that far from being pushed by missions, I've struggled somewhat to find the appropriate missions to progress. They're not made obvious at all. I must have done well over 100 hours and have only just unlocked the North! That's served me well though, 'coz not only has it been fun, but I've got max weapons and bags pretty much. I'm hoping to do something similar in FC 5 too, that's why I'm hoping to just explore, hunt and fish without triggering too much progression. I read that there's no towers or fast travel. If that's the case, then I shouldn't have to do outposts 'til I'm good and ready to progress through the story.
Can't say as I'm impressed with the story line in FC 4, it's good enough but then I've never thought of FC games as story rich, with 3 being the exception, so I'm not expecting a great story in 5.
Got no interest in New Dawn, I'll wait for FC 6 to arrive.
Thanx for your input, good info.
You have to keep in mind that Far Cry 5's game mechanics makes completely sense in a narrative perspective. The Seed family will occasionally capture you because you, the player, are causing a lot of chaos and havoc that'll attract their attention. There's a reputation system in Far Cry 2 where the more you complete missions, kill enemies and blowing things up. Enemies will react accordingly depending on your reputation. If your reputation is low, enemies will think you're worthless and they'll underestimate you. If your reputation is high enough, they'll be terrified of you and if they see you, they think they're going to die. In Far Cry 3, Jason Brody will earn his reputation throughout the story. From the beginning of the game, the pirates think Jason is a harmless person that they can earn a profit through human trafficking. When they realized their fellow pirates and privateers are dying to one man, they start to fear Jason Brody. The main villains, Vaas and Hoyt, will start taking Jason Brody seriously and while being ruthless as they are, they know they're all in trouble when one man is going to kill them all. Ajay Ghale also develops a reputation among the Royal Army and the Golden Path just like Jason and the mercenary in Far Cry 2. As for the Deputy in Far Cry 5, the villains in Far Cry 5 are not just going to sit back and let the Deputy kill cultists and commit all of these atrocities against them. In a narrative perspective, it makes sense that the villains are eager to capture the Deputy. If you're just thinking about this in a gameplay perspective like some gamers are, you'll just find this irritating. No one likes being captured and held captive, but it makes sense in the story if you're just committing all this chaos in Hope County. Unlike previous Far Cry games, it makes sense that the villains are more interested in harassing the player than leaving the player alone while knowing the player is up to no good.
In my opinion, Ubisoft actually put a lot more thought into the story in Far Cry 5 than any other Far Cry game ever made. Far Cry 1 and Far Cry Instincts had science fiction elements into the story. Since Far Cry 2, Ubisoft is putting more emphasis into the story and the realistic aspect of it.
In Far Cry 2, you're a hired gun in an African country that is in the middle of a civil war. This occurs in real life and Ubisoft managed to pull it off to make it believable. In Far Cry 3, it's believable to a certain extent, but still believable. Like in real life, many tourists ended up being killed, captured and sold into slavery. Human trafficking is real and it happens in real life. How a man who can survive through the horrors of it all is managing the state of his own sanity. The only part that's not believable is how a person who doesn't know how to use a gun and doesn't kill people turns into an unstoppable killing machine monster. Still, the story is still believable. In Far Cry 4, you're just a bystander minding your own business who eventually found yourself involved in a civil war in the Himalayas and happened to play a big role in it. Now with Far Cry 5, it's pretty clear that Ubisoft had extensive research on this and made a highly unlikely scenario into something that is very much plausible in the real world. In my opinion, I'd say Far Cry 5 has the best story because of the setting.
I think Yahtzee's Zero Punctuation review of Far Cry 5 made the best explanation of this:
"charismatic villain with an army of followers takes over small, helpless, isolated nation and has to be opposed by gormless tit with untapped survival skills they developed from routinely leaving all their gift-shopping to the last weekend before Christmas. But where to choose for a setting? What part of the world could audiences credibly believe would allow itself to be taken over and isolated by a charismatic psycho with inexplicable legions of mindless followers, and which, furthermore, has a greater density of firearms than it has effective social services? Hmm, I wonder... "Thank you, Yahtz. I think everyone's gotten the joke." Oh, hello, rural America! Didn't see you there, hiding under Canada's frilly miniskirt! You ever read The Decline and Fall of the Roman Empire? 'Cos by my reckoning, the U.S. is up to about Volume IV."
If you take the time examining the story of Far Cry 5, each character's motivations and take notice the influence they have in the world around them, you'll realize how much effort and thought was put into an unlikely story and setting that is both believable and realistic. Previous Far Cry games based the stories on real world events that you can see in the news. As for Far Cry 5, it's a likely scenario that could occur under the radar.
Good info about the capturing element, I didn't know about that. From what you say, it sounds like I need to just run away from human trouble in the early game, to avoid gaining any rep., but if I can maybe just concentrate on the hunting and fishing to earn cash, hopefully I may have just animals to deal with. It sounds as though the game will hot up considerably once I start in on the mission side and I really want to see if I can play a more survival/crafting type experience before it gets too crazy.
As for game stories, I've had many a chat about those. Primarily, we usually have to suspend quite a deal of disbelief when playing any game. I find that often the biggest problems in that area come with so called 'realistic' games, ie war settings, some survival type games etc. I've never considered Far Cry games to be in the 'realistic' genre and I'm happy to go along with their basic scenario without thinking too deeply about the plot. I read a post from an American guy who thought it preposterous that they didn't just call in the National Guard to deal with Seed's vigilantes, but like I say, I'll just go with the flow.
I've also read a few posts that say the story in 5 is a bit pants, so it's good to hear a different take on it from you. Just as there are 'horses for courses' there are 'gamers for games' eh?
Thanx for your input.
The missions themselves offer a good amount of profit. I recommend completing the story missions in the region before you complete the side missions and liberating all of the outposts. When you complete all of the story missions, each side mission and outpost you liberate afterwards will earn you bonus cash. If you complete them before completing the story missions, you wouldn't earn these bonuses.
Right from the beginning, you already have major characters talking about bringing in the National Guard. There's a plot twist that explains why the National Guard are not coming and I wouldn't want to spoil the story for you. If you watch gamers play Far Cry 5, you will see the expression on their face when they see the plot twist.
Great info on the bonus cash. I haven't noticed a similar feature in FC4, in fact I had to upgrade my wallet rapidly to allow for all the cash I was accruing!
Seems like 5 is a more conventional game, where the story / main mission drives progress more, which is handy to know.
I look forward to the National Guard reveal.
Cheers.
Hm. I don't know, the 'bonus cash' is more or less peanuts. Same as fishing. If you want to make money quick, go hunting. Get the harvest master, throwable bag and general bag perk early. Also hunt with a bow. The combination of these lets you carry more bait and skin. And you get twice as much bait and four times as much skins when looting one animal. Hunt bison for bait. Then bait and hunt cougars. Sell off bison and cougar skin. You will be rich fast. 60.000 to 80.000 per hour. A prestige weapon with all attachments will cost you about 12.000. So if you invest 60 or 90 minutes, you can buy a full prestige loadout.Originally Posted by A.-.Jent Go to original post
Yes, I uploaded a video on YouTube about making money in Far Cry 5.Originally Posted by rabe277 Go to original post
Normally if someone is relatively new to the game, I prefer if they experience the game blind. Knowing the best possible methods before even playing the game ruins the experience.
Great info, just the sort of thing I was looking for. I prefer to hunt with a bow anyway. I will try the fishing though as the point of my request is to find out if you can just hunt and fish, or if the story drives you into 'normal' progression. I'm not really looking to earn cash fast per se, coz I'm hoping to play the early game as more of a survival / crafting type game, but with the added bonus of a lot of dangerous crazy stuff happening around that occasionally impinges on my hunting / fishing trips. Probably a bit of an odd approach, but it's what I did in FC 4, to great benefit actually, though that was in large part to my not understanding the story / mission progression system there.![]()