Make that 3 times that instead of a drop from each rogue agent, which was usually at least 1 stat max roll from one of them, and a named item from the other, I just got loot form 1 agent.
Previously on Heroic solo, we would always get loot from each of the 2 rogue agents.
I was in a group of 3 earlier in Wallstreet on Heroic and we got 4 rogue agents and only got loot from 1 of them again. It should have been loot from 4 agents, not one.
Hopefully the developers take notice of this post. Developers, did you intend that people would opt to skip this content instead of engaging the rogues that you programmed to randomly spawn in game? This isn't the first post to recommend this.Originally Posted by KassielOs Go to original post
It's a shame because the rogue battles are a lot of fun and the randomness of them occurring is also very cool imo. I want to give credit where credit is due. I enjoy the dev's concept here and how they implemented the rogues in the game. I've had them spawn randomly while taking controlpoints, in missions and in the open world. Everytime a great battle that was challenging and fun.
BUT... the loot was always so lacking! If you (the developers) allegedly read the feedback on this forum then Instead of us complaining, why don't you (the developers) explain why on earth you would program the loot to be so terrible in this situation?
Every time a player or group of players encounter rogues you are always (1) out numbered, (2) much weaker than the rogues and (3) forced to scramble and improvise due to the randomness of the rogue encounters..Why wouldn't you (the developers) want this to be one of the more lucrative loot dropping events in game?