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  1. #1

    Rogue Loot BUG

    Rogue loot has changed. 2 times today I was doing Wall Street on Heroic solo and I did not get 2 drops from the enemies. I also did not get a named item as usual.
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  2. #2
    Rogue loot is just not worthy of the time. The challenge is "all right" but the reward after wasting 20 minutes ... Nah, just skip it.
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  3. #3
    Make that 3 times that instead of a drop from each rogue agent, which was usually at least 1 stat max roll from one of them, and a named item from the other, I just got loot form 1 agent.

    Previously on Heroic solo, we would always get loot from each of the 2 rogue agents.

    I was in a group of 3 earlier in Wallstreet on Heroic and we got 4 rogue agents and only got loot from 1 of them again. It should have been loot from 4 agents, not one.
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  4. #4
    I haven't seen Rogues not drop any loot. The supposed risk/reward just isn't there. You get one 'Named' item for killing 4 terminator Rogue agents and it has mediocre stat rolls (which i don't even pick up because it's not worth saving, dismantling, or selling.)
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  5. #5
    Originally Posted by KassielOs Go to original post
    Rogue loot is just not worthy of the time. The challenge is "all right" but the reward after wasting 20 minutes ... Nah, just skip it.
    Hopefully the developers take notice of this post. Developers, did you intend that people would opt to skip this content instead of engaging the rogues that you programmed to randomly spawn in game? This isn't the first post to recommend this.

    It's a shame because the rogue battles are a lot of fun and the randomness of them occurring is also very cool imo. I want to give credit where credit is due. I enjoy the dev's concept here and how they implemented the rogues in the game. I've had them spawn randomly while taking controlpoints, in missions and in the open world. Everytime a great battle that was challenging and fun.

    BUT... the loot was always so lacking! If you (the developers) allegedly read the feedback on this forum then Instead of us complaining, why don't you (the developers) explain why on earth you would program the loot to be so terrible in this situation?

    Every time a player or group of players encounter rogues you are always (1) out numbered, (2) much weaker than the rogues and (3) forced to scramble and improvise due to the randomness of the rogue encounters..Why wouldn't you (the developers) want this to be one of the more lucrative loot dropping events in game?
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  6. #6
    What bothers me is that the "Rogue" Agents have SHD Tech that is vastly more powerful/superior than us agents that are supposed to be the apex predator. It's dumb.
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  7. #7
    Roosevelt Island Heroic 3 players, 4 rogues and only 2 loot drops, no named item.

    A few weeks ago, we would always get 1 drop per rogue agent. What happened?
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  8. #8
    Same here, had a rogue encounter in District Union Arena today ("only" challenging difficulty though) but only the first killed rogue agent dropped loot, the second did not. No named item though.
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  9. #9
    WrecK3rr's Avatar Senior Member
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    Rogue loot is getting fixed in TU10.
    Hope they deliver what they said.
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  10. #10
    Guys are just wiping when the spawn now because the time is useless.. so great game mechanic gone to waste..
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