Contaminated loot are items that you pick up off the ground. You must extract those in order to actually get them.
However, loot that is a direct reward from finishing landmarks goes straight to your inventory without having to extract.
The DZ is a PvPvE area. And as such there are two types of builds that work well there:
A purely PVE build will be perfectly fine for clearing NPCs and landmarks, but may not be very good if you encounter a rogue agent, or decide to go rogue yourself.
A purely PVP build will likely do very well against other players, but may not be very good for clearing landmarks.
This is the fundamental flaw of the DZ. It pits players who only want to PVE farm items, that aren't available anywhere else, against players who's builds and intent are outriight superior to their own. If you go into the DZ with the intent to farm, you are putting yourself at a distinct disadvantage to someone who's sole intent is to PVP. Your build will be set up for sustainability. Their build will be set up for burst. You will be fighting NPCs, and the rogues will wait for that to attack you, so that you're distracted and under pressure from both them and the NPCs.
Enter at your own risk, and be 100% fully aware that the DZ is not fair. It's not intended to be fair. It is built with the intent to piss off PVE players and cater to trolls who enjoy nothing more than to make the PVE player angry. I don't know why the devs think this is good, or healthy for the game, but make no mistakes about what you're getting into when you go there. Accept the fact, up front, that you WILL lose items at some point.
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