In gank situations, even just two on ones, if the shaman hits someone with a running bash, they nearly instantly get revenge, yet on several occasions, the jormangunder has just spammed his punch in ganks without giving his opponent revenge. This should be the other way around. The Shaman is a predatory character, at her strongest pouncing on opponents as they are engaged, and her bash requires a lot more skill to land, as she has to dodge, run, and then hit, where as the jormungander, even if they use the dodge back input for their punch, still deliver it from a standing stationary position with no lead time or distance to travel, making the dodge timing harder and the punishment less severe when he misses. Because of the increased difficulty and higher risk for the shaman’s pounce, it should carry less revenge is group situations, especially since that is the characters strength. The hitokiri, the shugoki, and the centurion can just charge heavies in gank situations, without risking any significant increase to revenge will others just try to chip away with lights to make them vulnerable. This doesn’t make a lot of sense.