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  1. #1

    Night vision goggles

    https://youtu.be/rI2zjyD-Bdk
    When breakpoint came out, the night vision was a little underwhelming but not in terms of the vision itself but rather the position of the goggles and the it seems to clip thru what ever optic you have on your weapon. It seem like the characters head still moves forward instead of staying upright. I feel like this too is immersive breaking for those of us that want to play immersive.
    My suggestion would be to keep the characters head up right while in night vision mode and tilt the weapon in slightly when using an assault rifle or dmr like in the video to create a different dynamic in the game.
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  2. #2
    Originally Posted by SOLITUDE01 Go to original post
    https://youtu.be/rI2zjyD-Bdk
    When breakpoint came out, the night vision was a little underwhelming but not in terms of the vision itself but rather the position of the goggles and the it seems to clip thru what ever optic you have on your weapon. It seem like the characters head still moves forward instead of staying upright. I feel like this too is immersive breaking for those of us that want to play immersive.
    My suggestion would be to keep the characters head up right while in night vision mode and tilt the weapon in slightly when using an assault rifle or dmr like in the video to create a different dynamic in the game.
    Because they are oversized as are a few things in this game,they should correct these mishaps,look at the camel back for instense and look at the one on Josiah hill chest rig,look at rigs in modern warfare and Grfs.....it seems they are just throwing outdated gear in their games....
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  3. #3
    Originally Posted by Profit62 Go to original post
    Because they are oversized as are a few things in this game,they should correct these mishaps,look at the camel back for instense and look at the one on Josiah hill chest rig,look at rigs in modern warfare and Grfs.....it seems they are just throwing outdated gear in their games....
    Yea I totally agree. Not only that but the nvg’s should be colored black to instead being the solid color of the Camo you pick for your helmet. So you can break up the color pattern and make it more realistic. The ps15atn for example is a good set of nvg but the eye cup and the length of it is too old school. I liked the nvg set from wildlands. They were smaller and more authentic to current standards. I’m not saying no to that type of nvg but rather give us more options and I was really hoping that the nvg that came with the splinter cell missions was going to be a helmet option rather than a backwards baseball cap option. That set of nvgs are the current version spec ops forces are using today. Just wish United devs here us all out about these options.
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