I mean it's pretty obvious im copying someones ideas, but such threads could be quite healthy for the game.
People leave their suggestions on a fairly imbalanced topic and its easier for them to look at these and pick the easier ones to make.
Example : Headhunter
(OLD) Each unique execution will grant you +3 health, stacking 4 times.
(NEW) While the enemy is below your health percentage, you gain a stacking shield buff "Instinct"
Instinct - Shield generates 1/s(per enemy, max 4/s),
While having the shield applied :
Your stamina generation is increased by amount of shield divided by 2 (max 50/2 = 25%)
Your damage dealt now applies a leeching wound dealing the amount of shield divided by 5, generating the same amount as shield (max 50/5 = 10D/10S
If "Instinct" is destroyed :
The max amount reached will be applied as a stamina shield reducing stamina consumed by 25% but consuming the shield.
Your revenge meter will fill 1.5X the max amount reached (max 50 * 1.5 = 75%)
Executing someone whilst having "Instinct" :
Grants you revenge for max amount reached (max 50 * 1 = 50%)
Instantly grants you 50 shield.
Now obviously the numbers and the concept are insane, completely unfair and unbalanced, but it's something new they could experiment with.
So think out of the box, think of something creative that could change a boring aspect of the game into a cool and interesting one.
Can't wait to see your guys suggestions.