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  1. #1

    Molotov cocktail throw at sniper range limit!!

    I'm sniping this heavy flame guy down a street. I'm using White Death with maximum magnification. I know I'm at max "game" range, because when he steps back, I can do no damage to him. The guy to his left keeps running in and out of range.

    Now, watch this guy through a molotov cocktail with perfect accuracy, loaded down with tons of armor, tanks, and gear. And you know, molotov cocktails are built with precision in mind!

    This flat out should NOT happen.

    https://gamerdvr.com/gamer/sojourner-eo/video/95469327
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  2. #2
    Thats not broken it is Michael Jordan he gone Rouge first but then he become a Cleaner in reason of the Endless Orange juice Supply the Cleaner have
    so he can throw a molotovcovktail 100 Meters.
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  3. #3
    It's what really annoys me, their insane throwing range and 100% accuracy every time without fail.

    They need some serious nerfs.
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  4. #4
    seriously! this! yes!
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  5. #5
    UbiFate's Avatar Community Manager
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    Hey guys, thanks for reporting this! I went ahead and sent that clip in a report to the team. If you have any more clips of this happening, feel free to send them my way!
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  6. #6
    Originally Posted by Raiden85OCUK Go to original post
    It's what really annoys me, their insane throwing range and 100% accuracy every time without fail.

    They need some serious nerfs.
    Tbh I actually prefer them to have accuracy when throwing grenades. Hear me out lol.

    They made them throw inaccurately a while back, I remember drew talking about it on sotg. And it does happen to me quite often.

    What happens to me now, I see the grenade coming, so I naturally react and jump back, but because they were missing, I actually jump into the grenade. It happens all the time 😂.

    It's not like division 1, where you got the red circle on the ground, so the only way of predicting where it's gna land is by knowing that it was thrown accurately. That way you can just move out of the way before it lands.

    I'd just rather them all be thrown accurately or the inaccurate ones lands Infront of you, so you're not jumping back into them.

    The range in that clip is ridiculous though lol. At least they had all that hang time to react. To be fair, if the heavy wasn't throwing the grenade, they'd be rushing forward with a flamethrower. I'd rather the grenade.
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  7. #7
    Originally Posted by AUT_BODARK Go to original post
    Thats not broken it is Michael Jordan he gone Rouge
    I lol'd hard.
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  8. #8
    It's great to see a Ubisoft rep responding but I'm quite dismayed at the same time.
    Why do we need clips of this and have to keep posting and posting about issues like this in the game????
    Does NO ONE at Ubisoft play it? Players have pretty hard limits for tossing out grenades, hives, turrets, etc. Why is this NOT part of the NPC side of things?
    This is easy to spot, just go into a harder strong hold and watch the instant and multi-grenade/molotov spam, instant kill shots, multi mortars, etc. Any long range open area you can watch NPC's do things that we can't x10.

    How about the rouge agents in PvE?
    I have a clip where they are sending out multiple skills faster than the system can name them and continue to do so because they have access to every skill all at once, no cool down, no skill limit with unlimited range.
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  9. #9
    Enemies in general are laughably over powered. Sniper molotovs are just the latest in a long series of jokes this game can create.

    Heck, I just had a perfect clear of Wall Street, except for one incident of a red bar assault boi coming up and wrecking me faster than I could even aim at him.
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  10. #10
    Man, I have made a few posts about throwing distances, but stoked that someone got a clip of it, and Ubi actually responded. I get that all of out gear and tech are sub par compared to the enemy npc. We are supposed to be lames I guess. But the throwing distances, no explanation for that.

    Not really gonna hold my breath or expect to see and change result from it though, what with the current track record of the dev team.
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