1. #1

    Let's get crafty! Card crafting, your ideas, and CTHULHU CARD

    Hey Destroyers,

    We got a crafting table, and we get mats, but let's get the devs to think about something super sweet like having us propose ideas for a new card. Yes, let's come up with community ideas for a new card - craft it if you will - and get together a bunch and put them up for a vote. I've seen lots of great ideas for cards - thoughtful issues of balance in particular - that fit in the overall theme of South Park and this game.

    Okay, so who wants to help me come up with a Cthulhu card? I'm thinking neutral, Legendary, 10 big points! (because he's the Elder God!), but not sure what his stats should be as well as a truly awesome special ability but balanced within the overall context of the game. So warcry maybe but the high cost will make him very special to deploy (even with energy buffs from Hermes Kenny, Scout Ike, Energy Staff) in only the right circumstances. Anyhow, I'd love to see a Cthulhu card in the game.

    And Trapper Keeper! That would be a great Legendary for SciFi. (Sorry, Sizzler Stuart.)

    So, get crafty and design some new cards. Let's see that creativity.
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  2. #2
    No thanks. We have enough cards in the game. Maybe if they debated increasing rewards instead of decreasing rewards I would appreciate some new cards. Until then though only getting 1 random legendary a week on average with a pool of 18 legendary cards means it will take years to get them all to level 4.

    If anything, they should drop some cards.
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  3. #3
    Nousella's Avatar Banned
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    Apr 2020
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    So, your idea is for others to have ideas? It is already happening that players suggest cards, is not really ground breaking.

    As per Chtulhu, which quite obviously has already been asked:
    would fit the lacking Super Heroes theme better than Neutral;
    cost 10 doesn't work in the game economy, use so much energy is either a suicide or the unit is so strong that is unbalanced. How do you resolve 5 cost removal? And Pope ress?
    "awesome but balanced" doesn't mean anything, like.. is not indication of anything.. at all.

    They don't seem to be able to fix bugs or make implementations that increase the fun of the game, change the strategy or create alternatives to play styles. There is need for more SH as they came out 1 year ago and still have few units, and the power up method doesn't really help to tune the cards. A 10 cost card would create many problems and push the game toward win or lose moves over strategic ones.
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