Hey Ubi ive been playing breakpoint since the beta and have been tired of the knife kill animations for a while now, when today i attacked an enemy with the karambit nomad did this fancy block and then slit dudes throat in a very nice smooth fashion. I realised it was due to the level of terrain i attacked from, and it made me wonder why it was made this way when most takedowns will take place on flat ground in enemy bases (in my experience anyway).
Could you possibly change this so these wonderful animations occur more often because i always seem to get the same two when there are obviously more to be seen and better ones at that.
I agree. I think the CQC animations should be random each time, or in a set order, so you have the chance to see them all. The only factors I think should come into consideration are, if you're on your feet or prone and in front or behind the enemy.
I saw the neck snapping takedown the other day which was pretty cool and today I saw one I've never seen before. Nomad ducked under the enemy's arm and stab him multiple times in the side. It was pretty awesome.
The CQC takedowns are really well done in Breakpoint and it's a shame the CQC system doesn't do a good job of showing them off.
Ill add crouching and speed you're approaching at because they're frequent variations of movement that would keep the takedowns interesting aswell. Most bases are on flat ground and so i dont understand why it was done the way it is, half the time the animations clip and are messed up by the terrain anyway (enemies disappearing ect)Originally Posted by Icetyger4 Go to original post
I like this idea. It makes sense.Originally Posted by Marcin79W Go to original post
Except the real world isn't like that. And people want MORE realism, not less.Originally Posted by Marcin79W Go to original post
Whether its realistic or not, the parameters for takedown animations make it repetitive and the long drawn out kills make this even more obvious. Realistically every knife kill would be unique depending the circumstances but as it stands now, on flat ground you get the same front, back and prone animations when there are alot more in the game that could be cycled through.
Some people like myself like to do knife runs for a challenge and to keep the gameplay interesting, so seeing the same long animations when you know theres alot more there and some that are even fluid but depend on rare occurrences makes it fustrating.
This game is not realistic, its trying to be but ends up being a hinderance when the realism is only represented by the time it takes to knife someone when the same animations play over and over and the lack of gadgets you can carry but pausing allows you access to everything. Guns dont jam and your back has an invisible industrial magnet attached to it, cant drop bodies over rails but its realistic because it takes forever to pick them up? Its all over the place.
I like this game, its just fustrating because of how many holes are in it and the realism is in the form of slow animations and restricted inventory. I want practical gameplay with some realism not impractical gameplay labled as realism.