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  1. #1

    [BUG] Azrael Frequency & Homing AI

    Hi,

    I'm posting this here as a bug because surely this cannot be intended behaviour.

    A few folks have mentioned that the AI seems to have developed homing abilities, particularly when in Red combat alerts which extend well beyond the loss of visual contact.

    However right now one of the most egregious issues is with the homing AI when the Azrael drone spots the player. It might be an issues with Wolves in general. The video below shows them homing in on the player position despite running across the region right down to the point where they literally stand on top of the player even though they have no visibility and the player is prone camo. This simply shouldn't happen.

    https://www.youtube.com/watch?v=k1ykEGkVGYI&t=96s

    I had another incident later that day when an Azrael drone spotted the player whilst in a vehicle. The player proceeded to drive across the region, out of the alert, and continue playing only to have the spawned squad run up to the player 10 minutes later, complete with drones and minimap jamming. The Wolf squad had ran across half the region straight to the player's location.

    The behaviour should be - if the Azrael spots the player then the Wolf squad should investigate the flare, not home in on the player location and engage combat. The player should at least be able to avoid them.

    Azraels need their detection range/sensitivity toned down and their frequency. I was having them appear every 3-5 minutes when in Smuggler Coves the other day which is extremely repetitive having to constantly interrupt what i'm doing to hide.
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  2. #2
    Icetyger4's Avatar Senior Member
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    Aug 2019
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    That video is a perfect example of the problem with Breakpoint's AI. Call it ESP, a homing beacon, or just plain magic, the AI should never behave in a fashion even remotely close this.
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  3. #3
    Now a simple change which would make this 100% better would be if they WALKED to the player location rather than sprinting.

    Then that would feel like the player was being hunted. Particularly if they continued to track the player and never gave up. But maybe not to the point where they stand on your head, like there's a search radius around the player or something so when they get near, or 50 feet they search the general area around the player.

    That would be so much better.
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  4. #4
    They should also not teleport in and magically appear, being transported in by helicopter would be a better mechanic
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