they are suppose to rush it. The fix was about the distance between the deployed skills and the tank. Now the tank have to be closer to the hive to rush it.
8.5
Tank archetype reaction to Hive / Turret:
Adding more distance checks so Tanks don’t rush at a hive next to a player.
Reducing threat limit so Tanks don’t switch targets too suddenly.
Outcast Incendiary / Molotov:
Reducing duration and tick damage slightly.
This happens to all skills not just the revive hive, they deploy then just disappear, cannot be cancelled or picked up again for the skills full duration and then the skill cooldown starts. This has been ongoing since at least TU 10 if not earlier.
During this time the skills are generally non functional (some have a semblance of functionality still).
If you look at the skills in your inventory they have a padlock on them as if the skill slots were being interchanged.
As requested, here is the video of the reviver hive not working.
https://studio.youtube.com/video/a-u67inEB_I/edit