Just getting back into the game blocking seems harder
Didn't Ubi make a change around late year 2 early 3 that delayed the visual input of an attack. Im not at the top of my game but it seems to me aspects of the visuals or timing of something have changed. Anyone remember something like this?
The only thing I can think of that is remotely close to what you're mentioning is the standardization of guard switching. Which shouldn't have made blocking harder for any hero. Perhaps you're struggling because the game's general pacing and attack speed was a lot slower a few years ago.