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  1. #1

    Takedown camera orientation issues (feedback)

    I posted this in the player support forum but thought it might belong here too.

    https://youtu.be/8y4ucH_AhWo

    https://youtu.be/UDgdJZlpbA8

    As demonstrated in the footage, neutralizing the enemy from cover makes the camera disoriented and it ends up focusing on a random space. Im hoping this will be fixed soon as it happens %99 of the time and is very unsatisfying for people like myself who want to play in this manner.
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  2. #2
    Icetyger4's Avatar Senior Member
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    Aug 2019
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    Those are great examples of the issue Zitomaka.

    Speaking of camera orientation, is it possible to tweak the "Far" camera option, to always stay far from the character?

    The only time the camera stays far from your character, is when your character is moving at full speed (not sprinting) or slower, in an open area. For every other situation, the camera behaves like the "Dynamic" camera option. The camera still gets way too close while sprinting, aiming down sights and taking cover.

    And can we have an option to turn off automatic shoulder switch near cover? Or does that already exist in the game?

    It would be great to have total manual control over the camera, with no automatic adjustments at all.
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  3. #3
    My experience is that the camera tweaked to "far" is good for outdoors only, once inside it reverts to "close" again but as for the takedowns, i dont think it matters which setting you're on because it zooms in anyway. Those clips are using the close option but i usually use far for more fov.

    As for the shoulder swapping there is an option to turn automatic switching on/off but i think it only applies to when you're coming out of cover, as in whether you want it to revert back to the side you were using prior to taking cover. If that makes sense.

    I would like complete control over the camera, or even an option to turn off the zoom in on takedowns as i find myself trying to orbit to get a decent view of the animation and surroundings whenever it happens.
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