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  1. #11
    Originally Posted by Noxious81 Go to original post
    Well spoken. Especially if you're solo'ing heroic content, you can get f*cked by your enemies pretty damn fast. Even more often, if you do make mistaktes. I do think that the open world where players need to be able to farm should be toned down some.



    Just to begin with these lines: I already read three things I would consider mistakes in here. So there were scavengers, which you didn't notice. Thus you could not fight them separately or let them leave the proximity, while remaining unnoticed. Second mistake: they spotted you. If you're planning on doing an OW activity solo on heroic global difficulty, I would strongly recommend not starting such an activity with enemies patrolling nearby. Let them leave or take them out. But don't try to sneak past them to trigger your desired activity. And anyway: don't let them spot you first! Third mistake: Don't try to "fight your way in" – if you're aggroing more enemies than you wanted to, try to fall back instead. Heading right into the action usually will make things much more complicated on the second highest difficulty this game has to offer.

    Personally I have to say, that I usually only use "challenging" as my major OW difficulty (or sometimes even only "hard" with 2 to 4 directives), although I regularly play the Raid and legendary missions and heroic content with all directives activated. But while free roaming in the OW I know that I my playstyle outside of missions is a bit more carefree, explorative. And I don't like getting caught between a hard place and a rock while just traveling from A to B. But as I know that – I just tune down the difficulty a bit for my carefree OW experience
    I知 not sure you understood the order of events that took place. Scavengers were not in front of me. I spawned from a fast travel and immediately set forth to my destination. They were behind me to start. They don稚 show on radar until they attack so about 15-20 meters from my destination I took a hit. Immediately jumped into cover and engaged. When I engaged them the territory control ( now behind me) aggro壇. Again I did survive the ambush without taking much of anymore damage than the surprise allowed. And I was able to clear several of the now rushing black tusk. I知 behind a barrier , engaged on a mini tank when the manhole spawn activated. Again , I think difficulty is fine. Problem here is the fact that enemies can literally spawn on top of you.


    Another for instance maybe will help you understand. During a solo heroic CP. I fought to capture and was in the middle of defending vs outcasts. I知 in the territory control and suddenly a random patrol rolls in. This patrol is also outcasts. So now I知 dealing with these also. I知 killing , I知 staying alive and then all of the sudden the control point I just captured and finished spawns a wave of outcasts out of said control point on top of me while I知 trying to to finish killing the boss. Before I could return to spawn back on the officer he was dead. Control point was reset and opportunity for the patrol rewards were also lost. If these things only happened once in a blue moon I壇 likely be frustrated for a short time and move on. However these instances are becoming more probable than not.

    I知 not asking for a redesign of the entire game. Just to tone down the density of some of these spawns inside of or directly adjacent to targeted activities.
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  2. #12
    Making A.I. Smart is a hard thing for every game in particular.

    Thinks about "Summon" on Summoner class or something like that for example.
    if your Summon is so god damn smart, Normal Mob or Even Boss will not possible to fight it.
    but if you make it too dumb that Summon will be useless.
    So, in between Dev. usually fix that problem with another function like a "Command" for example to micro your Summon as you wish without making it way too useless in that sense.
    Or make your Summon very strong also have tons of DMG but brainless.

    A.I. when well coded it can be very effective with less to no mistake.

    Not to mention about Tactical base game.
    you'll see they pull out some great micro out of nowhere.
    but that's on RTS game or fantasy MMORPG something like that.

    if A.I. is so good in this game every enemy will be harder than they are atm, I assure that.
    Thinks about a Tank that will Splint into Cover and Ratatatatatatatatata you none stop from save spot.
    or even a sniper that will not came out of hard reach spot but then when you popout your head for a miliseconds you ded.
    Black Tusk Doggo is a fine example on this one.
    That minigun Doggo, if they have better intelligence I thinks it will chase us to no end or flank us on every cover we find.

    This is why Special spawn in L4D is so god damn weak interm of HP.
    because they already strong enough plus Human brain to make it work = Lethal.
    one miss step on Survival team = Wipe
    on the other hand, when it's come to PVE... not so Lethal. which make normal zombie a real problem more than brainless Special.

    yeh I agreed that pump up Enemy Damage to compensate the lack of "Tactical" A.I. in this game is ridiculous.
    I find that it's the best way for a player to easily exploit them and adapt to it so you can still fight them back in most situation without thinking way too much or it will become more frustrate instead of having fun.

    It's still need alot of stuff to make it "balance" anyway. but I'm fine with Enemy DMG right now.
    hope you understand my point.
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  3. #13
    Noxious81's Avatar Senior Member
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    Originally Posted by daviidt Go to original post
    I’m not sure you understood the order of events that took place. (...)

    Another for instance maybe will help you understand. (...)
    I'm sorry I couldn't understand what you were trying to point out. I was just trying to help a bit, and of course you are free to either consider it or ignore it. Yet I still think that the easiest way to have the difficulty of any activity toned down is by lowering the difficulty setting.
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  4. #14
    Originally Posted by FattySkinnyBoy Go to original post
    you should wonder like, the heavy npc's who chase you around with a hammer and take a big swing at u would insta kill you right?
    Them dudes that STILL **** the Revive hive when it was """""""""""""""""""""""""""""""""""""""""""""""""" """"""""""""""""""""""""""""Fixed""""""""""""""""" """""""""""""""""""""""""""""""""""""""""""""""""" """"""""""""?

    Yes, that's a lot of quotation marks. It may need fixing too. I could try but it may break something else.
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  5. #15
    Originally Posted by daviidt Go to original post
    ....
    I do think that the open world where players need to be able to farm should be toned down some.
    ....
    It's my opinion that this is really the only change needed. I can take on a Heroic CP, Bounty, Execution, Territory etc etc. I can take on their reinforcements too, but what is beyond me is taking on a CP only to have two other factions (I had three factions a few times) getting dragged into the fray with all of them instantly deciding that it's all my fault. 10-15 heck even 20 enemies I can handle but a 45 minute battle involving multiple waves of multiple factions reinforcements all going after me at the same time... oh throw in some rogues and a quadcopter because that regularly happens too... well that's more than I would like and certainly more than anyone would rationally choose to take on.

    True Son's AI is basically disperse, hide and encircle while exploiting any movement you're forced to make to create angles of attack. That dispersing behaviour often has them entering additional activities and aggroing those too. The Black tusk will also do this but to a lesser extent. NPC AI in general needs to have some engagement range rules enforced because some times I feel like I'm playing kiss chase and it's frustrating because that Hyena beatch is one ugly mother $%!%*!
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  6. #16
    Originally Posted by RichardOshea Go to original post
    It's my opinion that this is really the only change needed. I can take on a Heroic CP, Bounty, Execution, Territory etc etc. I can take on their reinforcements too, but what is beyond me is taking on a CP only to have two other factions (I had three factions a few times) getting dragged into the fray with all of them instantly deciding that it's all my fault. 10-15 heck even 20 enemies I can handle but a 45 minute battle involving multiple waves of multiple factions reinforcements all going after me at the same time... oh throw in some rogues and a quadcopter because that regularly happens too... well that's more than I would like and certainly more than anyone would rationally choose to take on.

    True Son's AI is basically disperse, hide and encircle while exploiting any movement you're forced to make to create angles of attack. That dispersing behaviour often has them entering additional activities and aggroing those too. The Black tusk will also do this but to a lesser extent. NPC AI in general needs to have some engagement range rules enforced because some times I feel like I'm playing kiss chase and it's frustrating because that Hyena beatch is one ugly mother $%!%*!
    Yeah that's something...if one of that Flamethrower screwovers toasts a shotgunner that sprays in her face and you start shooting it's a kiss on the cheek and they decide to all kill the lonely poor bastard covering behind a trashcan.
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  7. #17
    @OP the point you are bringing is true for almost every game out there. Take the Witcher games for instance just, as a single example, where you are this super human mutant, expert swordsman etc etc, yet game play wise you can die to a random beggar or a street tug on the streets on the higher difficulties. Mixing lore and game play is never a valid point imo. Higher difficulties are meant to give you a challenge, if you want to be this elite person that never dies and dispatches wave after wave after wave of enemies easily, the lower difficulties is where you find this.
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  8. #18
    My favorite are the Hyena Technicians who fire shotguns one handed, keeping them tilted sideways like a gangster.

    Screw Division Tech, the scum of the streets can fire shotguns like a boss without shattering their entire arm.
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  9. #19
    Cadillac-Jack's Avatar Senior Member
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    Personally I think Challenging is in a very good place atm not too hard not too easy.

    Now if Heroic and Legendary are messed up then yes they'll need toning down or adjusting.


    My biggest concern or hate in the game is the loot.

    Constant Rainbows
    most under 50% on everything
    Purples more than yellows and purples having better stats than yellows for the most part.
    Named when found can have have awful stats
    Doing a CP4 and getting awful stuff

    Loot needs sorting. big style.
     2 people found this helpful
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  10. #20
    Originally Posted by Cadillac-Jack Go to original post
    Personally I think Challenging is in a very good place atm not too hard not too easy.

    Now if Heroic and Legendary are messed up then yes they'll need toning down or adjusting.


    My biggest concern or hate in the game is the loot.

    Constant Rainbows
    most under 50% on everything
    Purples more than yellows and purples having better stats than yellows for the most part.
    Named when found can have have awful stats
    Doing a CP4 and getting awful stuff

    Loot needs sorting. big style.
    I agree with the rainbow loot. It needs some serious fine tuning. We really shouldn't see gear pieces with a Skill repair brand bonus, weapon damage, as main attribute and Skill damage and Armor repair, as attributes with a red mode slot to boot and that kind of loot drops waaaaay more than it should.

    As someone who plays Heroic constantly though, most of the loot % alone I see is fine. Most of the time I am getting rolls well above 60 to 80% and I see a lot of maxed out pieces and god rolls, but again its overshadowed by the number of rainbow drops and awful brand bonuses and talent combinations too.

    Purples I don't have issue with that -- the only purples I am getting on both Challenging and Heroic is from World and mission containers, which doesn't scale with difficulty and I sell or salvage those for mats. I've never once seen purple drop on those difficulties from NPC's or targeted loot farming or from the CP4 big orange box at the end.
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