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  1. #1

    You'll never be *ELITE* elite.

    Oh, you're a special agent tasked with America's last line of homeland defense? Meh.

    You have a diverse armory of gear sets, weapons, and skills that are all min/maxed tuned? Pffft

    Using Exotics recalibrated with God tier stats? HA

    Using cover and tactics to subdue your enemy? Womp-womp.


    Being a crackhead/convict/garbageman who hops-skips and bebops out of cover while spraying a firearm sideways: G O D M O D E
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  2. #2
    they dont even need a sidearm, they can actually 1 hit down you even if they threw an empty beer bottle at u while skipping sideways
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  3. #3
    I saw a 1.5 million Armor build get one shotted by a tall can of PBR.
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  4. #4
    you should wonder like, the heavy npc's who chase you around with a hammer and take a big swing at u would insta kill you right?....but a shot from a hyena sidearm does the same amount of damage LMAO.
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  5. #5
    Those guys are the worst rushers. Riker rushers seem to do a whole bunch of damage too.
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  6. #6
    when I saw this kind of post it's always made me wonder that the game balancing is really that bad or playerbase is just too exaggerated.

    I mean, Enemy's DMG is way too high it's ridiculous YES. I agreed in most part.
    BUT
    It's because it's on harder difficulty like almost +3 from normal or something.
    you can be a super Agent for sure if you Min/Max and go on normal difficulty.
    there's a fun breaking bug in the game also, I knew that.

    but tbh, on higher difficulty the game should be harder right ?
    I mean, it should be really really hard and pretty much not make sense on it own right ?
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  7. #7
    Originally Posted by KingTUMMAN Go to original post
    when I saw this kind of post it's always made me wonder that the game balancing is really that bad or playerbase is just too exaggerated.

    I mean, Enemy's DMG is way too high it's ridiculous YES. I agreed in most part.
    BUT
    It's because it's on harder difficulty like almost +3 from normal or something.
    you can be a super Agent for sure if you Min/Max and go on normal difficulty.
    there's a fun breaking bug in the game also, I knew that.

    but tbh, on higher difficulty the game should be harder right ?
    I mean, it should be really really hard and pretty much not make sense on it own right ?
    I agree it should be a lot harder but just making the enemy damage astronomical is not the way to do it. Make there tactics better and you then try to outthink them. Just upping their dmg is a weak way of making the game harder.
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  8. #8
    I agree some what here. Heroic should be really really challenging. You should have to play nearly mistake free to clear content. I do think that the open world where players need to be able to farm should be toned down some.

    Leave control points be they’re fine. But the rest needs to be looked at. For example. Today I’m doing a basic territory control on heroic. As I approach I am spotted by scavengers. I survive this ambush , but also aggro the territory control. So no I have to fight my way in. While trying to carefully And tactically subdue these black tusks. ( Two mini tanks , two operators and a drone operator ) a group of outcasts literally clime out of a sewer 2meters in back of me. One was a rusher who before he was even fully out of the manhole detonated and downed me. Reviver hive picks me up and I’m immediately downed again from a grenade launched from the remaining mini tank.

    This is one instance. These things happen all the time. You pick an activity you want to do , you fight your way over to it only to be ambushed time and time again from additional factions or random friendly reinforcements that pop up to help your foe out.

    The other thing I might mention is the consistency. Curate a meta , don’t change it every two - three weeks. Allow players to min/max and enjoy the fruits of their ‘labor’ before rendering things useless or much less effective. Every time I feel like I finally get a build where I want it something about it is changed. DPS build finally in place , completing content , challenging legendaries and clearing raids then suddenly my build gets hit by fox’s and contractors nerfs.

    I honestly don’t mind changing my play style , or grinding for different gear when metas change. Give me more time to enjoy my builds before you totally change them. I’m not here grinding to show off my stat sheet. I want to play and improve my builds. It’s very hard to do so if you’ll need to go back to the drawing board every few weeks to replace two to three pieces in a build.

    I conclusion , I feel most of the backlash or criticism is due to all of the instability and inconsistencies these developers are putting forth. What was tolerable in heroic yesterday can suddenly change at the whim of the devs in a single patch. Difficulties need to be consistent. This is what allows players to perform , build and grow. If my ability will not allow me to play heroic then so be it. Don’t change it day to day.
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  9. #9
    Noxious81's Avatar Senior Member
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    Originally Posted by daviidt Go to original post
    I agree some what here. Heroic should be really really challenging. You should have to play nearly mistake free to clear content.
    Well spoken. Especially if you're solo'ing heroic content, you can get f*cked by your enemies pretty damn fast. Even more often, if you do make mistaktes. I do think that the open world where players need to be able to farm should be toned down some.

    Originally Posted by daviidt Go to original post
    Today I’m doing a basic territory control on heroic. As I approach I am spotted by scavengers. I survive this ambush , but also aggro the territory control. So no I have to fight my way in.
    Just to begin with these lines: I already read three things I would consider mistakes in here. So there were scavengers, which you didn't notice. Thus you could not fight them separately or let them leave the proximity, while remaining unnoticed. Second mistake: they spotted you. If you're planning on doing an OW activity solo on heroic global difficulty, I would strongly recommend not starting such an activity with enemies patrolling nearby. Let them leave or take them out. But don't try to sneak past them to trigger your desired activity. And anyway: don't let them spot you first! Third mistake: Don't try to "fight your way in" – if you're aggroing more enemies than you wanted to, try to fall back instead. Heading right into the action usually will make things much more complicated on the second highest difficulty this game has to offer.

    Personally I have to say, that I usually only use "challenging" as my major OW difficulty (or sometimes even only "hard" with 2 to 4 directives), although I regularly play the Raid and legendary missions and heroic content with all directives activated. But while free roaming in the OW I know that I my playstyle outside of missions is a bit more carefree, explorative. And I don't like getting caught between a hard place and a rock while just traveling from A to B. But as I know that – I just tune down the difficulty a bit for my carefree OW experience
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  10. #10
    KagatoAC's Avatar Senior Member
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    Nov 2013
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    I tend to stick in Challenging myself for most open world activities and missions, and even then, If you aren't paying attention you can get murdered very quickly and efficiently.
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