These are two of the most unfair feats. The first either does nothing if there are no bleed heroes in the enemy team, or may completely shut down some heroes like Shaman, Peacekeeper and Nobushi. The second one eliminates the biggest advantage of revenge, and the biggest disadvantage of wasting your stamina, plus it removes all possible Wall and Out of Stamina punish. There isn't a single reason to leave them in the game.
Yeah, it makes you immune to the first bleed attack you are hurt with for 3 seconds. Then when it comes off the CD, it clears off the bleed on. Basically, you don't have to worry at all about either bleed hero if you have it. If it is okay, pk, nobu and shaman should receive a feat that makes them immune to bashes, that seems to be a fair trade.Originally Posted by Erhanninja Go to original post
Both are imbalanced. I think devs are not going to nerf them or remove them, so at least they could give us a exclusive feat or buffs. But remove them would be the most healthy course of action.
As I said before, the combination of thick blood, second wind and stalwart banner make some Wardens almost impossible to kill for Pks.
Devs, you could at least make thick blood an active feat with a cooldown of 90 seconds, so they are not always so safe.
Also rocksteady seems a useless feat. Is not useless, many many times my punishes are canceled by that saving Shugos from certain dead only to kill me after.
LOL don't get me started about jorg feats.
They need to at the very least be changed to being active feats with a CD. There is no excuse for something this polarizing being a permanent passive feat.Originally Posted by atac56 Go to original post
As someone else mentioned, can you imagine a feat that nullified all bashes that hit you that was passive? "Well as long as it only affects 85% of the roster it's okay."
Pfft...
Well, then I assume Jormungandr feats are also okay. Since he is not viable, and the feats are only exclusive to him.Originally Posted by atac56 Go to original post
As I said, if Warden (and Nuxia the latter of course only in theory, all of them picks caltrops) can have a feat that:
- Makes him unbeatable by 3 characters
- Immune to two level 3 and a level 4 feat
- Immune to Shinobi, Gladiator and Valkyrie deflect punishes
- All the while being one of the best duelists in the game
Then I assume it is okay for pk and nobushi to get a feat that makes them immune to bashes (with a 5 seconds passive cooldown). If a warden may ignore my entire mixup game, I think it is fair I may ignore theirs. It is only on two characters anyway.
I don't know what makes you think Aramusha is not viable in 4v4, while their statistics are not gathered with the best resources, he is still numbers 1. Freeze made a video about his strenghts. Also, Shugoki might be one of the best team fighters in the game. Warden is also decent, though obviously not a meta pick in 4v4 (though they can have 3 healing feats, have decent anti gank and clearing, and being the best duelist always comes handy).
Fiat lux sucks, both thick blood and inspire are far greater feats. Inspire is because it is a strong and well designed one, thick blood is because it can let you completely shut down some otherwise very strong stuff.Originally Posted by hihimetsisi Go to original post
I see it only for couple hero's (nobushi,shaman and pk). On 4v4 fiat lux sound better option to me, you can keep OS pressure plus if you have a team mate who has jormungandr or twoOriginally Posted by Goat_of_Vermund Go to original post.