Before you come on my post and tell me to get good or do a proper build that is not even it. Its about balancing the game out. I should not be doing a freaking public execution and have my whole map red with 3 different factions when its an Outcast execution. This is getting unreal, I have tried to be neutral and give Massive and Ubisoft the benefit of the doubt. When push comes to shove you do an update state your going to fix stuff and guess what doesnt seem like it. Grenade after grenade, drone after drone? Come on we have a cool down so why shouldn't they? Enough is enough.
Get gud noob!
Just kidding.Yeah, it’s really common that I get other groups adding on to an encounter these days. Always seem to show up behind me, and it can get really frustrating when the grenade spam, endless drones, fire and flankers everywhere starts... but I haven’t complained about it because it does keep encounters more interesting. Just doing the same encounters over and over gets boring, so the more dynamic environment keeps it interesting, though sometimes very frustrating.
Yep agreed, missions seem ok but open world activities, wow AI has just gone to a whole new level. We hit a Proaganda on Challenginging last night and were completely and utterly overrun with swans of AI from all directions within seconds, thinking it may have been random we went back and did a different activity, same thing occurred we were running dps builds but AI just ate mags and mags of ammo and just kept advancing, at one point all three of us were down with each having taken damage to no less than 2.5 mill from between 5-7 AI each.
It wasn’t till will ran more diverse build (1 dps), 1 tank, and 1 skill build) that we started to counter what was occurring. Jumping into a mission on challenging though was an absolute walk in the park.
Drops are still utter rainbow garbage though.
I'm all for dynamic environment, but when groups from a very large distance get sucked into my activity it gets a bit frustrating. Especially since the NPC's that should stay in my activity run away from the activity area & you have to clear 2-3 others in order to kill that 1 NPC is a bit of a bust if you get to do it more than once.
The endless skill spawn, 500% accuracy, immunity to all effects, NPC immunity to bullets randomly generated in bounties & many more have been reported. Still no ETA or confirmation if they're being looked at.
My advice... just have fun how you can & find workarounds until they get these fixed. I've accepted to ignore some of them or don't apply that many tactics like I did in TU7 because the NPC's are immune to them.
Did the whole Manhunt thing yesterday and the day before and I can tell that Rikers in NYC are definitely not nerfed, they're way way harder, even on lower difficulties. I did Hard/Challenging/Heroic control points. Bullet sponges and rushing enemies, even on Hard. Overhealing enemies are a PITA as well, though I kind of like that mechanic as it provides an additional reason to spec DTH.
It looks like a nice addition, but don't apply full on healing to armor + health to the NPC that you were already fighting with when the new mob + leader spawn. Especially since you had 25% of health on that specific NPC.Originally Posted by NLxAROSA Go to original post
i did a few hard/challenging DZ landmark solo just now, and it gave me the feeling that these AI are getting smart. They became more aggressive and the named enemies tend to heal more often than previous. At one instance i was flanked by 2 elite outcast suiciders out of nowhere and died instantly. Ironically, there was a rogue dude shooting me with his artillery turret, it hit less hard than a named mob grenade. i literally was fighting a challenging landmark and a rogue at the same time and it feels like usual challenging. AI is becoming superior but agents are degrading, both intelligence and equipment.
One of the things that makes all the add-on attackers such a pain to manage is that you often get no warning of a grenade, or remote car, or suicide bomber until it’s too late to do anything. This happens to me constantly. They’re too far off sometimes to hear the audible warning, or a lot of times there just isn’t one. I can’t tell you how many times I wouldn’t be aware of a remote car until I hear the last beeps before it blows, or have a grenade go off at my feet that there was no indication of. I’ve seen some of those remote cars approach making no sound until they beep before they blow. There’s times I would fall dead and not even know what happened. Nothing sucks more than being almost through the 4th wave of attackers and just insta dying to something you never saw or heard coming. That to me is the biggest issue with managing these larger open world battles. It’s bad enough they have endless supplies of drones and cars that always know where you are, and grenades with perfect aim, but it really sucks when you never had a chance to avoid some of it.
Talking about flanked and enemy faction. Yes I've experienced this on one of the control point I went in on. Control point outcast, suddenly got crowded by a near by enemy territory faction. In the other direction came black tusk who were simply patrolling by, ended up in the drama. Adding to that an Ariel air drone in the mix. This was shaping up to be an extraordinary battle, but how it ended was complete insane as 2 rogues appeared to add to the mix.
Now I'm saying this experience was epic, and never had the moment so intense before. I still had my friendly NPC with me so I stood half a chance, taking cover ALOT.
On the other hand, I can see your complains. It can be harder and frustrating for some, bit honestly it does add to the already intense moment as long as you can survive. Though in areas where there are no backup, or friendly NPC's such as control points then yes it's bad, hard and frustrating indeed if ur unlucky to have no help and enemies from different areas decide to join in. In that case run and hide for a while lol.