It's all good buddy - I think I got most of the info I need to finish this with some understanding - I'll just leave the physics out of it - ordering controller tomorrow
And yeah that sounds about what my tracks going to be - easy but technical !
Im not big on dirt tracks so im adding a lot of pieces to give it some character !
Sounds awesome buddy!Originally Posted by MadMotoMan Go to original post
Just received my new xbox controller (already playing better
So now im back to working on my custom track (Supercross)
I had the - show fake bikes working when I saved it - but when i load it now it's broken
So now out of 8 bikes/lanes it's showing 4 bikes on lane 1 and the other 4 are showing correctly on the last 4 lanes (where should I Report This ?)
Thank you for the answerOriginally Posted by Lukeyy19 Go to original post
I've been trying to figure certain things out before I start doing things that doesn't need doing 😆
(Saves Hours of Time)
Physics don't seem to work well with these type tracks but I was wondering ...
Essentially you are just creating one driveline (the one nearest camera) you could leave all others empty and the riders would still "appear" to ride the line. Best practice is to leave all physics and triggers out completely on multiplayer tracks, or at least to things that don't affect the rider. Fail areas work fine